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#1
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I agree with Shaker. I love this sim because it has always been focused on realism. This nerfing of allied planes, ESPECIALLY the Corsair is a step in the wrong direction. They weren't even as fast as they were supposed to be to begin with but now.... useless. Which is very disappointing since I was SO looking forward to this patch. Sigh... back to 4.101 for now.
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#2
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Quote:
"...not as fast as they were supposed to deliver you easy kills". I can understand your dissapointment. ![]() Seriously: read the numbers, I wrote above and think about.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#3
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Quote:
But feel free to create your plane to your liking - on a different place.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#4
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In the 10+ years this sim has been around, I've read of no complaints to the Corsair. It hasn't been touched in 10 years!! If was porked as someone said, why do you hardly ever see it in a HL game? Run some tests off a carrier....It barely takes off. Forget about adding any ordinance. I set up a carrier at 16 knots and takeoff is a struggle. I think the problem is the acceleration. It picks up speed like a bus climbing a hill. There are a lot of Navy squadrons out there who are not going to be happy you messed with their baby. Please just fly the thing a little.....something is not right. And you can't dispute real life footage. This guy is off the ground before the end of the deck, and he started from midship! He doesn't fall off it the sim plays now: Last edited by sawyer692; 01-14-2012 at 12:29 AM. |
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#5
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A more realistic speed for carrier air operations would be 30 Knots.
Try that.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#6
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You know that carriers are turned into the wind during start and landings??? so a speed of 30 knots of the carrier + the wind inRL should make it easier.. and who start from a deck which is moving with only 16 knots... kamikazi???
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#7
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I understand that but the Corsair could also take off from a stationary carrier with no catapult during training at Pearl. I think your missing the point
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#8
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Well, WWII US carriers were about 900 ft long. Available take distance was obviously limited by how many aircraft were stowed on deck or awaiting takeoff.
According to "America's Hundred Thousand", all Navy planes, with full load, could take off on an empty deck, using full length with no wind and no ship speed, except the F6F-3. Obviously, this was not an operational environment. The sim, up to 4.101, portrayed this. Now it is not even close. |
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#9
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The Corsair flight model has changed 3 times in the past. After the Pacific Fighters release the turn rate was somewhat reduced (it was a very good turner in the initial Pacific Fighters release), then when the new flight model was introduced in 4.01m, ALL aircraft received new flight models. Now in 4.11 the Corsair has changed a little bit again. I also ran some tests from a carrier as well. With 100% fuel, default loadout, Essex class carrier and flaps in takeoff position I was able to lift off just before the edge of the deck (i.e. I did not dip below deck) with only 100% throttle. I did not go 110% WEP. This was a moving carrier at 10kph from one of the missions in my old Corsair campaign (on M4T). So far the only real thing I've noticed with the Corsair is that it turns better. If there are going to be complaining to do about this aircraft... lets do some actual by the numbers testing. But I think we need to cut through some of the BS and get to the actual heart of the problem. What has changed (in your view) specifically? What speed were you getting before at altitude and what speed are you getting now? By the numbers.
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Find my missions and much more at Mission4Today.com |
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#10
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We fly the Corsairs on a nightly basis so yeah we notice a difference. The numbers are moot as this mod team knows what they did to screw the pooch. I'm done with this debate as this so called "patch" doesn't even work anyways. And the enemy AI are no better, they actually fly into the ocean quite often. I was highly looking forward to this patch but I am extremely disappointed. CTDs upon release are quite unacceptable and the butcher job done to the Corsair is inexcusable. I'll stick to 4.101 since this isn't even open to discussion. There has been real world evidence provided for our defense however the mod team has provided nothing to back up what they have done. The solution for me is simple.....4.101 There really is nothing more to see here. |
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