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  #1  
Old 01-13-2012, 01:00 PM
Snake Snake is offline
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If it's like you say, all the people on HL will want to fly F4U giving its abilities in the RL! Who would fly the other ones? I think all the allies plane had their capabilities exagerated in the previous patches of IL2 and now I think the odds are more even!! ~S~
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  #2  
Old 01-13-2012, 01:01 PM
Shaker Shaker is offline
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Quote:
Originally Posted by Snake View Post
If it's like you say, all the people on HL will want to fly F4U giving its abilities in the RL! Who would fly the other ones? I think all the allies plane had their capabilities exagerated in the previous patches of IL2 and now I think the odds are more even!! ~S~

That is fine and dandy but this is a SIM not a video game. Further more it's not the plane it is the pilot that makes all of the difference and it seems to me the Allied planes took a big biased hit.

=D Still the effort on the AI is top notch. I also totally appreciate folks dedicating their lives to a patch to keep a 10 year old Holy Grail of flight SIMs alive. So there is my positive criticism.

Last edited by Shaker; 01-13-2012 at 01:19 PM.
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  #3  
Old 01-13-2012, 01:12 PM
Snake Snake is offline
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Quote:
Originally Posted by Shaker View Post
Further more it's not the plane it is the pilot that makes all of the difference.
I can't agree more with you on this matter!
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  #4  
Old 01-13-2012, 01:13 PM
h0MbrE h0MbrE is offline
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Quote:
Originally Posted by Shaker View Post
That is fine and dandy but this is a SIM not a video game. Further more it's not the plane it is the pilot that makes all of the difference and it seems to me the Allied planes took a big biased hit.
I agree with Shaker. I love this sim because it has always been focused on realism. This nerfing of allied planes, ESPECIALLY the Corsair is a step in the wrong direction. They weren't even as fast as they were supposed to be to begin with but now.... useless. Which is very disappointing since I was SO looking forward to this patch. Sigh... back to 4.101 for now.
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  #5  
Old 01-13-2012, 01:28 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by h0MbrE View Post
They weren't even as fast as they were supposed to be to begin with but now.... useless. Which is very disappointing since I was SO looking forward to this patch. Sigh... back to 4.101 for now.
Translating:
"...not as fast as they were supposed to deliver you easy kills".

I can understand your dissapointment.
Seriously: read the numbers, I wrote above and think about.
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  #6  
Old 01-13-2012, 04:37 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Shaker View Post
However in the current state it isn't playable and secondly the butcher job you have done to ally planes is insulting and inaccurate.
I cannot give reference numbers as I am not responsible for the tweaks - the one, who is and I do trust, gave them to you. I told you about actual numbers (IL-2 compare 4.11).

But feel free to create your plane to your liking - on a different place.
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  #7  
Old 01-14-2012, 12:23 AM
sawyer692 sawyer692 is offline
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Originally Posted by EJGr.Ost_Caspar View Post
But feel free to create your plane to your liking - on a different place.
So you guys can create planes to your liking but when someone complains, they're told to shove off?

In the 10+ years this sim has been around, I've read of no complaints to the Corsair. It hasn't been touched in 10 years!! If was porked as someone said, why do you hardly ever see it in a HL game?

Run some tests off a carrier....It barely takes off. Forget about adding any ordinance. I set up a carrier at 16 knots and takeoff is a struggle.

I think the problem is the acceleration. It picks up speed like a bus climbing a hill. There are a lot of Navy squadrons out there who are not going to be happy you messed with their baby.

Please just fly the thing a little.....something is not right.

And you can't dispute real life footage. This guy is off the ground before the end of the deck, and he started from midship! He doesn't fall off it the sim plays now:

Last edited by sawyer692; 01-14-2012 at 12:29 AM.
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  #8  
Old 01-14-2012, 12:25 AM
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ElAurens ElAurens is offline
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A more realistic speed for carrier air operations would be 30 Knots.

Try that.
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  #9  
Old 01-14-2012, 12:35 AM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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You know that carriers are turned into the wind during start and landings??? so a speed of 30 knots of the carrier + the wind inRL should make it easier.. and who start from a deck which is moving with only 16 knots... kamikazi???
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  #10  
Old 01-14-2012, 01:11 AM
IceFire IceFire is offline
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Quote:
Originally Posted by sawyer692 View Post
So you guys can create planes to your liking but when someone complains, they're told to shove off?

In the 10+ years this sim has been around, I've read of no complaints to the Corsair. It hasn't been touched in 10 years!! If was porked as someone said, why do you hardly ever see it in a HL game?

Run some tests off a carrier....It barely takes off. Forget about adding any ordinance. I set up a carrier at 16 knots and takeoff is a struggle.

I think the problem is the acceleration. It picks up speed like a bus climbing a hill. There are a lot of Navy squadrons out there who are not going to be happy you messed with their baby.

Please just fly the thing a little.....something is not right.

And you can't dispute real life footage. This guy is off the ground before the end of the deck, and he started from midship! He doesn't fall off it the sim plays now:
I sense some drama here.

The Corsair flight model has changed 3 times in the past. After the Pacific Fighters release the turn rate was somewhat reduced (it was a very good turner in the initial Pacific Fighters release), then when the new flight model was introduced in 4.01m, ALL aircraft received new flight models. Now in 4.11 the Corsair has changed a little bit again.

I also ran some tests from a carrier as well. With 100% fuel, default loadout, Essex class carrier and flaps in takeoff position I was able to lift off just before the edge of the deck (i.e. I did not dip below deck) with only 100% throttle. I did not go 110% WEP. This was a moving carrier at 10kph from one of the missions in my old Corsair campaign (on M4T).

So far the only real thing I've noticed with the Corsair is that it turns better.

If there are going to be complaining to do about this aircraft... lets do some actual by the numbers testing. But I think we need to cut through some of the BS and get to the actual heart of the problem. What has changed (in your view) specifically? What speed were you getting before at altitude and what speed are you getting now? By the numbers.
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