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#11
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#12
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Not that hard to figure out if you THINK about it...
This is alpha beta shots you are seeing.. Which means not everything in game was working. Why do you think all the shots are over nothing but water on most shots.. Doesnt have to do any work for detail on the land or anything so you were able to enable all the nice clouds and mirrors effects ect. To add all that in at the same time with the complete game was to hard on the CPU's and had to disable or degrade some of the effects. |
#13
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Bingo. That's ONE aircraft over sea on an alpha version of the sim, maybe the map is not even the size we currently have.
I think they've got a lot of stuff like that tucked away for when the core engine is better optimized and PCs get faster. Just like it was with the original IL2, enhanced water and crews on AA guns were there pretty early on according to an interview by Oleg Maddox, but it took years until they told us "hey guys, you can go into conf.ini and set water=3 to get nice looking rivers and stuff", because initially no PC could run it. Well, we'll see how it goes ![]() |
#14
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I do not write in English, let alone in Russian, but I'll try. Where is the version 1? Where are all the effects it had in earlier versions? Is this what you mean by "optimization"? Let friends, since the first version we lost many features. This is very sad. I hope what I saw in the early versions, not what I see now. Is this team will be able to understand what they have in hand? I doubt. |
#15
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Like i said, it was the same thing with the first series guys.
I'm not saying there's no room for optimization, because there clearly is and they have work to do. There's no denying that if we want to be objective and impartial. On the other hand, the previous series had a sound strategy in terms of features that are processing power hogs: "don't show it to the end user until most PCs out there can run it". What we have now is a reverse situation. We've seen a lot of the cool stuff, but our PCs can't handle it. So, it's either complaints about low performance when the features remain, or complaints about removed features when the performance is increased ![]() Let's be realistic and admit that even after the optimizations are done, something will have to give ![]() By this time next year we'll probably be able to run them, so let's work with what we have and focus on improving playability in the meantime: stability, performance, getting an SDK and missions/scripting guide out there, correcting errors in aircraft modeling (FM/DM and systems). If i can fly and fight in interesting scenarios within a stable environment, i can wait some more months for the clouds and the water. If i have the clouds and water but can't fly a simple mission, well, you can imagine ![]() |
#16
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The videos before release were all very misleading, see my sig.
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#17
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I must say, I miss these cockpits and lighting: it looks so atmospheric. I can't see why they had to change the cockpit graphics and lighting. It looked so perfect here.
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#18
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S!
What struck me most in that "leaked" video is that it had very good performance with those clouds and lighting on them is very nice. |
#19
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Thats because it was faked, the story about Youseff posting up footage from his beta copy and betraying Oleg and Luthier was fictional in order to show the game running superb, the whole deception worked very well and there was much rejoicing on this forum, I was one of only a few who saw through it. Obviously when the game was released the community soom realised that the performance in the 'leaked' beta could not be achieved.
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#20
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Let's hope the upcoming 'graphics rewrite' hasn't dumbed down the graphics even further...
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
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