Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 01-06-2012, 02:00 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

VAC is a server side setting enabled or disabled in confs.ini. Repka has it disabled up till now to avoid another possible reason for instability.

In case the thread is addressed to the devs but not to server owners, the title should be more specific I think because luthier knows that it is a server side setting. Maybe he will read this thread though http://forum.1cpublishing.eu/showthread.php?t=28341 Worth rising the issue there if there is one.

BTW Spit 1a mod is available in the mod section for many months already. Using it online can lead to loosing your Steam account.

Quote:
Originally Posted by recoilfx View Post
I play practically every day at ATAG and Repka dogfight servers and I have yet to encounter any UFO FMs, unless you count Spit IIa
This. I have not seen any track or video where Spit 1a outruns a 109 or 109 outturns a Spit either. Nowadays it is pretty easy to have a video-proof of someone cheating, e.g. real-time web-TV services.

I do agree that if VAC does not work in the game at all it has to be fixed though. If ATAG has VAC enabled maybe someone who have a 2nd copy of a game can test if VAC works.

Last edited by Ataros; 01-06-2012 at 02:15 PM.
Reply With Quote
  #2  
Old 01-06-2012, 02:27 PM
Red Dragon-DK Red Dragon-DK is offline
Approved Member
 
Join Date: Oct 2007
Location: Denmark
Posts: 213
Default

Regarding VAC and FXAA I have a quistion. In the reedme file it says

Quote:
WARNING:
-----------------------------
Do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!
Is it legal to use or not and do you lose your Steam accound?

Thanks
Reply With Quote
  #3  
Old 01-06-2012, 03:07 PM
Red Dragon-DK Red Dragon-DK is offline
Approved Member
 
Join Date: Oct 2007
Location: Denmark
Posts: 213
Default

Quote:
Originally Posted by cheesehawk View Post
@RedDragon, It's unknown whether FXAA causes issues with VAC, as we simply don't know if VAC is working atm. I have used the FXAA files since they were introduced to us (probably 5 months ago?), and have yet to be banned, and my callsign does not appear on the VAC list. Now whether that means VAC is not working, or that the FXAA is being ignored, I do not know.
Thanks Cheesehawk

I have been using them ass well with great enjoy, but I was just a bit concern, if VAC took care of me some day using it

I hope they allow it, becarse you then have a chance to setup AA, color and contrast that fits your monitor and graphics card.

~S~
Reply With Quote
  #4  
Old 01-06-2012, 03:15 PM
MoGas MoGas is offline
Approved Member
 
Join Date: Aug 2010
Location: Austria
Posts: 112
Default

Ofcourse some sort of VAC or IC, is needed and good, but, I never have seen ANY hacked or strange behaving on ATAG server, and I fly most times against our eastern friends, who get always attacked on other forums as well.

There is so far I know and have seen nothing rong, and it is AT the TIME to stop false comments against other players who are just better then others.
Reply With Quote
  #5  
Old 01-06-2012, 04:09 PM
EAF51/155_TonyR's Avatar
EAF51/155_TonyR EAF51/155_TonyR is offline
Approved Member
 
Join Date: Jul 2008
Location: Salerno, Italy
Posts: 48
Default

The insinuations and behavior of mediocres and frustrated pilots ruins the game much more than the alleged cheating
__________________


Windows 7 ultimate 64 - i7 2600k - Asus P8P67 - 2 x Radeon HD 6970 2 Gb - 12 Gb Ram Corsair - SSD OCZ Vertex 2e 120 Gb - HD WD Caviar Black 1 Tb - Coolermaster Silent Pro Gold 1000 W - res 1360x768 - Logitec G940 Hotas - Saitek Combat rudder pedals - Trackir 5
Reply With Quote
  #6  
Old 01-06-2012, 05:55 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

The way i see it working in other games (eg Team Fortress 2) is that each server can decide which mods to allow/run. If you join a TF2 server that uses a mod then the mod is not only allowed, but also automatically downloaded and installed for you. If you join a regular server, the mod just stays inactive.

As for CoD, i haven't seen any suspicious behaviour but then again i'm not a regular onliner by any stretch.

In regards to what is allowed on CoD servers, i just run a vanilla install to be on the safe side of things, but if you run any harmless mods you can check your VAC status from within the Steam client.

The way i understand it, VAC doesn't ban you outright. What happens is that it collects data over a period of time and when the "season" ends, they ban the accounts with the highest number of offenses.

If you want to check your VAC standing just open your client, click on the steam menu and select settings. On the account tab, 3rd line from the top, you can see your VAC status. If you've been using something like FXAA mods for a long time and it still says "in good standing", then it's safe to assume that either VAC doens't mind or our servers don't have VAC enabled.

In any case, i guess that as soon as VAC is enabled our helpful server hosts will post here and on their forums to let us know what is allowed and what is not.
Reply With Quote
  #7  
Old 01-06-2012, 06:54 PM
von Pilsner von Pilsner is offline
Approved Member
 
Join Date: Apr 2011
Posts: 377
Default

Quote:
Originally Posted by Blackdog_kt View Post
In any case, i guess that as soon as VAC is enabled our helpful server hosts will post here and on their forums to let us know what is allowed and what is not.
NO, the server host will enable/disable it, but have no control beyond that. It will be Luthier and team who have to tell us what is allowed and what is not (he mentioned in a post that anti-aliasing won't get you banned, cheating will).
Reply With Quote
  #8  
Old 01-07-2012, 03:38 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by von Pilsner View Post
NO, the server host will enable/disable it, but have no control beyond that. It will be Luthier and team who have to tell us what is allowed and what is not (he mentioned in a post that anti-aliasing won't get you banned, cheating will).
The development team cannot possibly know every mod that will get created and it would be extremely unfair to expect them to vet each and every mods that any Joe Blow knocks together on their lunch break to put on an 'allow list'.

They have better things to do like fix bugs and develop new content for the series.

Who knows, maybe an entity like Team-D will gets chosen as an official mod source. That would be a bit of a blow for the rest of the modding community.

Quote:
Originally Posted by FIScott

FM's were always carefully preserved by the responsible modding community in IL2.
It's not the 'responsible modding community' that people are worried about. It's the others


Cheers!
Reply With Quote
  #9  
Old 01-06-2012, 07:17 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by Blackdog_kt View Post
The way i see it working in other games (eg Team Fortress 2) is that each server can decide which mods to allow/run. If you join a TF2 server that uses a mod then the mod is not only allowed, but also automatically downloaded and installed for you. .
well, this scheme made counter strike totally unplayable for me, since there are barely no servers without mods, and i cant stand the fact that every server has its own, 10 min long mod pack...

i'd ahte too se this implemented in il2...
Reply With Quote
  #10  
Old 01-06-2012, 11:13 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by pupo162 View Post
well, this scheme made counter strike totally unplayable for me, since there are barely no servers without mods, and i cant stand the fact that every server has its own, 10 min long mod pack...

i'd ahte too se this implemented in il2...
In CS you can turn off "download custom content".

99% of servers work just fine this way.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:09 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.