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Sorry, I should have been more specific. The A2A forum is the place to check out: http://a2asimulations.com/forum/viewforum.php?f=10
The website itself clearly states that the game is developed now by the dedicated freeware BDG group. And the multiplayer works exactly as it is talked about on the forums. It's not the focus of the game in anyway, but needless to say it exists. http://a2asimulations.com/forum/view...p?f=10&t=22630 I understand why you feel the two are incomparable, but they are the only two aviation sims that focus on the BoB. With that in mind, it is a worthwhile assessment for offline players. Clearly for onliners, the introduction of CloD is brilliant, and many may have seen it as a progression from modded Il-2 online. BoB2 was never developed as an online sim. It's aimed at a minority of simmers. That doesn't mean it can't be compared to CloD: the latter uses technology such that it could run with all of Bob2's offline features if it was developed enough (or, perhaps, if it was opened to community groups). Last edited by philip.ed; 01-02-2012 at 05:12 PM. |
#2
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A post developer mod and not part of the A2A product for sale. Thus all my orginal statments still stand And this even highlights my statments.. That the focus was on OFFLINE such that it took them years after the inital release to include (mod/hack) ONLINE into the game.. And even after all that time and effort it is still 'funky' ONLINE play.. Which only shows how much effort (amout of resorses) is required to get ONLINE in at release time and done right.. Like CoD has done.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-02-2012 at 05:38 PM. |
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Trying yes, working on improving yes, done, lol. |
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Don't confuse.. or limit the ONLINE statement to the topic of user interface (GUI) or mission types (COOP, DF) interface..
Which is what I 'belive' you are refering to? Yes? Because when I say include ONLINE I mean all the stuff (math) that goes into syncing up the 3D world on each persons machine.. That is to say once your flying.. Until 1C came out with IL-2.. most if not all online flight sims had serious issues with 'warping'.. I know I konow you still see it from time to time in IL-2 and CoD.. and most of those that you do see are due to discos of players.. A good example of which I speak is the DCS flight sims.. If you have ever been sitting on the flight line and seen a Black Shark helo.. or F15 that was parked next to you suddenly WARP out of visual range.. That is what I am refering too.. And it happens quite often in DCS stuff.. That kind of warping use to be the 'norm' in online flight simming prior to 1C's IL-2.. I don't know what kind of net code 1C came up with.. but it is the best I have seen thus far for flight sims.. RoF is the 1st recent sim I have seen that even comes close Long story short, not the interface you go threw to start flying.. There are issues with that in CoD that some don't like.. I am talking about the actul ONLINE flying aspect
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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While that is what i am mainly referring to, it IS an integral part of the whole online system, yes/no?
Its like a car, the engine under the hood can be 1000hp, but if you haven't the key, you'll be having no fun..... That said i do get your point, But I still maintain that using the phrase 'done and done right' somewhat premature. But i am patient. |
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As were the BoB II users..
One of the links I provided stated BoB II was not considered 'playable' untill after a year past the release date Which is the case for most games these days.. Sadly the general public seems to forget how long it took some games to become what they became
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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But you can add me to the il2 1946 users who is finally getting things fixed he's waited for, for 10 years, so i am well aware of how long it takes for games to mature. Hence why i said i was patient, and fill my flying time with Il2 and RoF and DCS until CloD's ready for prime time, in my eyes, and not what other people say is fine. RoF is a good example of this, for the first year and a half, i thought it stank, but its matured into something rather good, if you don't cut your nose of to spite your face like so many over its business model. |
#8
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But I don't see what relevence any of this has to do with comparing CloD's offline experience to BoB2. If Oleg and co had chosen to make CloD online only, then fair enough, but the fact is they haven't, and we were previously told that CloD's AI, comms system etc would be in a league of their own. Well they're not, sadly. BoB2, however, excels in these areas and has a campaign which has now only been equalled by ROF (albeit being buggy initally). As a simmer, I am happy to have a lot of choice, but I compare each sim together because they are all developed towards the same goal: realism. The resourced used for offline play don't even impact on the offline experience. If the technology and engine BoB2 used was as efficient as Il-2's was, there is every reason to consider an online system being created as good as Il-2's. It just isn't capable of that. What this does show, however, is that olf technology can be tuned and optimized to achieve something incredible. CloD is new technology! It is capable of achieving what BoB2 has for the offline user easily! I didn't expect CloD to actually achieve what Oleg said it would, but I KNOW that it can. And BoB2 (along with Il-2) is worthy comparison for what it should aim towards. |
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lol!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#10
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By that I mean it is a beta; much like any of the BETA patches released for CloD. It is not official, and is in no way answerable to the product, but is produced from an official source.
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