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#14
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Why aren't they comparable? I am struggling to see why you believe a 6-7 year old game with a brilliant offline experience cannot be compared to a game released in 2011 which, as the developers expressed, would be the greatest sim in all departments: offline included. Up until release we were led to believe the AI would be something special: it would have it's own character. We were even told it would feel fear. In six years, technology comes a long way. BoB2 does have mutiplayer. It's just not a multiplayer game. There is nothing about CloD that means it can't rival Bob2, so your argument that the two are incomparable is negateable. It has no substance. As others have said to, the origins of both sims are in no way similar. CloD is supported by paid developers. Bob2 is supported by unpaid community members, and has been for a very long time. But it doesn't matter. At the end of the day, offline games and online games are NOT mutually exclusive. They can happily exist together. There is no reason to suggest that CloD can't equal BoB2. Even if we focus on BoB2's single-player missions, the developers had every opportunity to ensure that each mission they created was as close to historical events (of that particular day) as possible. They had every opportunity to make the AI perfect. They had every opporunity to ensure all the skins were correct. They had every opporunity to create a dynamic campaign, or to enable the game to run smoothly with large numbers of A/C, or to create an immersive comms system. The fact that they failed and that CloD's main selling point is the online experience does not automatically negate any comparisons to mainly offline games. No, no. In fact, the fact that it failed when it should have achieved makes the comparisons all the more successful. It gives CloD a benchmark to reach. I can't see why you think the two aren't comparable. Your logic is illogical. In this instance, Oleg's advocation that offline is important ultimately shows that your argument is considerably weak. Kendo is absolutely right. No one is saying that X is better than Y. We are saying that one is better in certain areas and that the other can look to improve on these departments. The history of the games makes no difference. At the end of the day, CloD should have a brilliant offline experience and it doesn't. Bob2 does and will contain my passion for the period. I would love CLoD to achieve, and I believe it can, and consequently I suggest it take a leaf out of BoB2's book. don't bring online into this, I can't see why that had to be brought up. It's totally irrelevent to the argument: especially when the argument relates to a six year old game. Technology has come a long way in six years. BoB2 just chose to focus on offline gaming. It could have branched out online, but chose not to. It is as simple as that. |
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