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#2
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Interesting idea, with medals up to 4-5 lvl why not skills also. But too simple.
Code:
Expl : 5 {
deps=1
runes=14,4,0
trade=
spupskill=2.0
pars=100%
}
Code:
4 {
deps=4
runes=12,3,0
trade=
spupskill=1.8
pars=100%
}
5 {
deps=5
runes=14,4,0
trade=
spupskill=2.0
pars=100%
}
Alertness +85% physical res in first round is also to much, when ppl have guardian medal, and maybe some item that would be on max 95%, just to strong. Glory lds growth isnt linear- 100-350(250 more then 1st lvl) - 700(350 more then 2nd lvl) - 1000 (300 more then 3rd lvl,you give less lds for 4 lvl then 3) - 1500(500 more). I think this should be more 100-350-700-1150-1700. Adrenalin to high bonuses +1/+1,1/+2,1/+2,2/+3,2 will be enough +4,4 is to much. Dragon voice what is second bonus ? You give +1/2/3/4/5 moral (+3 moral is max, so 4/5 lvls are just waste of runes. What is second art of bonus? Middle number in strings : 4th lvl +3,+3,+8 5th lvl +3,+4,+10 Holy rage, same as for heroism/brutality no matter how low enemy defense is there is cap of +60 att/def difference so why not lowering enemy undead/demon resistances on 4/5th lvls instead : Code:
5 {
deps=
runes=1,7,1
trade=
pars=-25,+5
fight {
{
filter {
belligerent=enemy
race=undead,demon
}
pbonus=defense,-15,0,0,-100,0,0
rbonus=physical,-5,0,0,-100,0,0
}
Alchemist to much crystal reduction 15/30/45/60/75 should be more then enough, since only thing it does is lower upgading spells price. Higher magic ???? D f...c, are you serious 14 double casts , if spell is less then 100 mana. What spell cost 100 mana in this game? 4th lvl 12,30 5th lvl 14,40 is more then enough bonus for this skill. Nice idea man to upgrade skills, but you simply slapped more stats for rune cost. No change whatsoever in skill mechanics, and way they work ( lower enemy resistance , higher dmg for your units, lower enemy speed in first round instead +5 initiative to ally for rush or tactics 3/4/5 lvls, . . .) There are limits that are just no need to cross over like max attack bonus, defense above 120, to high initiative, and that`s why i said you just added simple stats, instead working a bit to change skills mechanics and maybe add something new to this game. http://forum.1cpublishing.eu/showthread.php?t=27802 Check out what this tread brings in terms of changed gameplay, maybe you`ll get some interesting ideas how to improve your idea. Good luck. |
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