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#4
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You could throw money at them all day long and they still would not have the time to make the AIs flyable.
I'm starting to see the problem with flight sims and our constantly demanding higher and higher levels of realism. The difficulty of producing these far more detailed models/FMs/DMs/weather/etc... is exponentially greater than in IL2. However, the fan base is no bigger, and in fact it is smaller because I know lots of players who just want to fly and have fun and are very put off by the difficulty of just getting off the ground in the current sim. So, we have reached a crossroads in combat flight simulation. 1. We continue on the current path of higher and higher realism, which means smaller and smaller numbers of aircraft and players. (A study sim). or... 2. We settle for a lower level of realism that enables a developer to give us more fleshed out plane sets, more maps, more everything, and hence more players that pay the bills. In essence what IL2 was and is. Tough choice isn't it? The RoF model wont work here as WW2 aircraft, campaign maps, equipment, near trans sonic FMs, weapons of all kinds, are simply far more complex to make than the wonderful, yet very basic kites of WW1.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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