![]() |
|
#1
|
|||
|
|||
![]()
It appears that the author locked this one up tight. Could not print it but still a great resource to have on your computer.
|
#2
|
|||
|
|||
![]()
dnr,
I did same thing as you, put it on my desktop. Thanks for trying, binky9
__________________
Win10 64 bit 1T Hard Drive ASUS P67 motherboard Intel i7 3.4ghz Processor GTX 780 Graphics Card OC 24GB Ram Track IR5 50" LG HDMI LED 1920x1080 60hrz MS FFB2 Stick CH Pedals Saitek Throttle/Prop/Mixture and Trim wheel Thrustmaster MFDs League City, TX |
#3
|
|||
|
|||
![]()
Good summary on the topic of gun convergence. the key here is to understand the inherent dispersal pattern of any one MG, then multiply that by the number of guns and you can see where getting the proper range setting for both horizontal and virtical convergence is critical. Nice bit on percentages.
http://www.slowcat.de/slowcats1/AHTC/Convergence.pdf __________________________________________________ ________ CyberpowerPC Gamer Ultra 2063 120mm LQ, AM3 Phenom II X6 1090T(3.2GHz), ASUS M4A87TD EVO MB, G.Skill Ripjaws PC3 12800 DDR3 1600 16 GB RAM, 2TB HDD, Dual 1 GB AMD Radeon HD 6870 (Crossfire) GPUs, Windows 7 Home Premium 64-Bit, Saitek X52 Pro stick/thrust/ rudder, Cyborg, 70” Sharp Quatton |
#4
|
|||
|
|||
![]()
For those who are interested in prefecting their air to air gunnery skills using the Spitfire with the reflector gunsight, the link below will take you to a very good explaination of the gunsight, how it works and how to use it. This may be a repeat for some as I'm sure it can be found elsewhere in this forum, but for those particularily interested in Spitfire resources, I'll add it again. The Tides of War/Cliffs of Dover post below includes a summary of the typical wingspans of all your favorite playmates. The website is ToW Forums> by Air> IL2:Cliffs of Dover> No. 616 Squadron> 616 - Dispersal Hut at the following link:
http://forum.tidesofwar.net/index.ph...ht-adjustment/ I did some simple math, being Christmas leave what else would I be doing? Set your gun convergence according to your preference (remember to convert the convergence setting which is in meters, to yards to match the gun sight). If you set your gun convergence to 100 yards (x .9144 = 91.44 meters), then considering that the British .303 Mk VII at 174 grains with a muzzle velocity of 2,440 FPS takes .12 seconds to travel that distance, your application of lead in a turning fight where airspeeds drop to about 250 MPH, a Bf 109 with a length of 29' 4" and wingspan of 32' 6' will travel about 44' in .12 seconds. So your lead should be about 1.5 x lengths at that speed. Then consider angles of attack (to compensate for ballistic drop), rates of closure or separation and you should be on target with some practice. |
#5
|
|||
|
|||
![]()
I'm feeling christmassy so here.. For those who don't already have this.
Spitfire MkII A/B Manual (scan of original) Never tried to print it but with some scissors and staples... |
#6
|
|||
|
|||
![]()
spit production summary
http://www.spitfires.ukf.net/production.htm (hurri also http://www.k5083.mistral.co.uk/APS.HTM ) |
#7
|
|||
|
|||
![]()
Great article on a variety of munitions used during the BoB including some data on penetration effectiveness at 200 yards against structure and light armour. Also mentions standard RAF convergence settings for the Spit and Hurricane at the beginning of the battle and later as operational experience was gained (e.g. convergence distances were reduced from 360 to 225 meters (393 yards to 246 yards).
http://www.quarry.nildram.co.uk/BoB.htm The second article is a good comparative study of munitions effectiveness with some useful charts to help figure out your optimum ammo load. http://www.quarry.nildram.co.uk/WW2guneffect.htm |
![]() |
|
|