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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-12-2011, 09:55 AM
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Quote:
Originally Posted by HR_Naglfar View Post
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight?




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.

Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?

For training you need real CO-OPs...where you can put your flight in the air 10 mins from target and with the CAP flight ready...want to swap round and fly the CAP 109s? easy...couple of clicks and away you go...want to change the planes? easy....5 mins and go again...thats why we haven't got CO-OPs and why we need them.

CO-OPs and a stable game, they are the 2 things this sim needs right now.
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  #2  
Old 12-12-2011, 10:27 AM
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+1

COOPs and Stability would keep alot of people happy, content and quiet whilst they developed the game and fixed the minor issues.

I just hope the team take note of this otherwise they are in for alot more whining even if they bring out BoM.
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  #3  
Old 12-12-2011, 11:28 AM
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Originally Posted by furbs View Post
Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?

For training you need real CO-OPs...where you can put your flight in the air 10 mins from target and with the CAP flight ready...want to swap round and fly the CAP 109s? easy...couple of clicks and away you go...want to change the planes? easy....5 mins and go again...thats why we haven't got CO-OPs and why we need them.

CO-OPs and a stable game, they are the 2 things this sim needs right now.
What is the problem to create this mission in the fmb? Even i, with no experience in the fmb, would be able to do that.

You spawn on the map and then choose the ai-plane to take over, be it fighter or bomber.

The bombers have the right loadout (no dumb human involved), and the fighters are the right type.

For different combinations you copy the mission and do the needed changes to the copy.

If you are willing to reach a goal, it is possible, but then it is way easier to lament the state CoD is in and wait for someone to do the work for the easiest way.
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  #4  
Old 12-12-2011, 12:46 PM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by furbs View Post
Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?
As Robtek said, you can just put the airplanes with the right loadout, and the right waypoints, and the right briefing in the mission, and when you load the mission you'll have a list with all the airplanes to select which you want.

There's a problem though, related to the player position before selecting any plane, but it have easy solution.


Quote:
Originally Posted by KG26_Alpha View Post
Yes, CoD doesn't have the exact coop menu like 1946 has. So what? It isn't a cooperative mission just because the menu is different?

You can make cooperative missions and fly them like cooperative missions. And you can use naryv's coop script to make it easier, or any other script that makes the AIs being idle untill everybody is ready.

If you don't want to make scripts, neither use other people scripts, that's another thing...
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Old 12-12-2011, 01:57 PM
KG26_Alpha KG26_Alpha is offline
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It isn't a CooP because there's no CooP GUI just another DF mission because there's no CooP start and no CooP end to the mission.

CooP

Place pilots and Aircraft at the start of the mission when the host hits Start Battle, at the moment Start battle launches the mission and pilots have to select aircraft arm and fuel skins etc then join the mission that's already in progress, ending the mission shows no pilots scores or mission success, its just another DF and pointless as it has no structure.

I welcome someone to upload a CooP mission that has the host able to launch the mission with all pilots starting at the same time armed and fuelled ready to take off then fly complete the Coop tasks land and the host closes and we see scores and goals in the mission debriefing room, well you wont because it don't exist as it does in IL2 1946 unfortunately.

I know this is a different sim/game but fundamentally its one of the biggest flaws not having a proper CooP gui and Ready/Debriefing room.

The script everyone keeps mentioning has been discussed and is a work around for using the Channel map to spawn with out DF server born places.

Lets hope they fix it soon.
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Old 12-12-2011, 02:27 PM
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Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.

The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have.

You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes.

At the same time you can let every pilot choose plane and load-out and then spawn.

As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game.

Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without.
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  #7  
Old 12-12-2011, 03:29 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by robtek View Post
Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.

The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have.

You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes.

At the same time you can let every pilot choose plane and load-out and then spawn.

As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game.

Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without.
You miss the point then of a CooP most treat them like DF servers anyway sometimes.

CooP's create scenarios and or particular recreations of actual historical missions events or even sometime plain old fun.

At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start.

If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats.

Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did.

As for priorities, many of us CooP pilots never use DF servers as they become boring very quickly, especially if you are a mud mover,
so having a non functioning Coop GUI is as bad has having no Df server GUI for us.
At best the restriction on servers is down to a few Df servers guru's that understand scripts and make it half interesting, but this is left to a select few FMB'ers.

Get the CooP function working properly then the online campaign wars can start also.


.



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Last edited by KG26_Alpha; 12-12-2011 at 03:36 PM.
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  #8  
Old 12-12-2011, 04:01 PM
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Quote:
Originally Posted by KG26_Alpha View Post
At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start.
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Quote:
Originally Posted by KG26_Alpha View Post
If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats.

Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did.
Im not a CoD 'script' expert..

Ataros would be the one to ask.. But I am pretty sure you can do all that with the 'new' CoD C# script.. AND MORE!

I know that back in the IL-2 days.. Mission makers were asking for more and More and MORE FMB control..

So, 1C gave us the C# script methods to do all sorts of things that could not be done in the old IL-2 FMB alone

Granted there is a learning curve, granted some mission makers are not going to be able to pick up on it.. Which will make the IL-2 to CoD transition ugly for some mission makers

But in the end I think more FMB control is a good thing
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  #9  
Old 12-12-2011, 04:13 PM
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I agree with alpha, coop is the only form of multiplayer that draws me in and keeps me interested in almost any games I play. The old IL-2 interface might be archaic by todays standards but at least it was functional and did the job. Here's for hoping for a better coop interface/implementation in future patches/expansions/add-ons/sequels or whatever they'll be called.
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  #10  
Old 12-13-2011, 08:02 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
Ataros would be the one to ask.. But I am pretty sure you can do all that with the 'new' CoD C# script..
It is possible with naryv's COOP script or its modification (AI is put on hold till all players are ready.) http://forum.1cpublishing.eu/showthr...537#post354537
However a debriefing screen is not included into the script and has to be added by a C# programmer.

GUI would be a nice option though.
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