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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 12-10-2011, 10:25 PM
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Originally Posted by addman View Post
I feel this is a very common misconception around here, the misconception that "with time, technology of high spec PC's will allow this and that and so on and so fourth".
When I read Chivas post..

I got the impression he was making a reference to the new CoD graphics engine..

That the new CoD graphics enigne is bringing the current crop (read average) PC and video card to its knees (read poor FPS)

But with time the advancement of the PC hardware will make this a none issue.

As was the case with IL-2

When it originally came out some 10 years ago, its graphics enigne was bringing the current crop (read average) of PCs and video cards at that time to thier knees also

But some 10 years later what with all the PC hardware advancement even a cheap PC with a cheap video card can run IL-2 smoothly.

The point being, 3 to 4 years from now you will not see anyone complaining about poor FPS in CoD and it's sequels.

Not some blanket statement that PC hardware advancements solves all developer problems
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Last edited by ACE-OF-ACES; 12-10-2011 at 10:39 PM.
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Old 12-10-2011, 10:37 PM
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Originally Posted by ACE-OF-ACES View Post
When I read Chivas post.. I got the impression he was making a reference to the new CoD graphics engine..

That being it is killing alot of PCs today..

But with time the advancement of the PC hardware will make this a none issue.

As was the case with IL-2, when it orginally came out some 10 years ago, its graphics eninge was killing the standard PC of that time, but 10 years later what with all the PC hardware advancement even a cheap PC with a cheap video card can run IL-2 smoothly.

The analogy being, 3 to 4 years from now you will not see anyone complaning about poor FPS in CoD and it's sequals.
Yes this is a correct assessment if they create a stable platform to build from. Also what I meant was that even though newer and better hardware will help games perform better/contain more advanced features it doesn't make it any less of a gargantuan task for developers to push out stable and well performing software. I think for smaller developers like MG, it is crucial for focus instead of trying to create a jack of all trades that really won't be good at anything. What I think is that MG are on the right track now, it seems as if they have narrowed down their priorities. It's all in my mind of course but that's how I perceive it.
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