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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-10-2011, 07:47 AM
Flanker35M Flanker35M is offline
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S!

Type of improvement: De-cluttering of online play

Explanation of proposals
: Clean up the log/messages of online play. There is no need to show everything what happens(murdered, crapping pants etc.) or add option what to show. Also clearing the AI messages getting killed when player actually exits his plane after landing and respawns.

Benefits: Less cluttered display, less generated messages by the game, propably slightly better performance.

Last edited by KG26_Alpha; 12-10-2011 at 11:35 AM.
  #2  
Old 12-10-2011, 04:42 PM
SIDWULF SIDWULF is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Type of improvement: De-cluttering of online play

Explanation of proposals
: Clean up the log/messages of online play. There is no need to show everything what happens(murdered, crapping pants etc.) or add option what to show. Also clearing the AI messages getting killed when player actually exits his plane after landing and respawns.

Benefits: Less cluttered display, less generated messages by the game, propably slightly better performance.
You can completely customize the in game GUI like you would in windows. hold alt while clicking on the message boxes to resize, change contents, remove box, even make your own custom message boxes.

So why would they remove anything?
  #3  
Old 12-10-2011, 06:51 PM
slm slm is offline
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This is another idea to partly fix the problem that Flanker35 mentioned earlier, UI clutter

Type of improvement: support a 2 display configuration: 1 monitor for 3d gfx, 1 monitor for 2d gfx: logs, maps etc

Explanation of proposals: Now maps, event logs, chat messages etc are displayed in separate windows over the rendered 3 dimensional game graphics. Most display adapters support 2 monitors. Maybe this 2nd monitor could be used for displaying these overlay windows *only* - ie. the 3 dimensional world would NOT show on this second monitor. The main display would still show cockpit etc, but having map etc. open wouldn't hide what you see while flying.

EDIT: another way to fix this problem could be a keypress command that would toggle the visibility of map and all infowindows etc shown on top of 3d world, so it would be QUICK to get them all out of the way while flying.

Benefits: overlay windows wouldn't interfere with flying

Last edited by slm; 12-19-2011 at 10:49 AM. Reason: added another solution idea
  #4  
Old 12-11-2011, 04:11 PM
335th_GRAthos 335th_GRAthos is offline
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I am sorry if this is a double posting, I thought I had posted this already but somehow I do not see it in this thread:


Type of improvement: Graphics

Explanation of proposals:
possible to run the game on 3 monitors view like with original IL2FB use3renders=1 option?
related to your question:
5. Will it be possible to run the game on 3 monitors?
Quote:
Originally Posted by Luthier
Personally, I'm flying on three monitors. If it’s not working for you, we need a more specific description of the problem.
The IL2FB conf.ini had the option use3renders=1 for users of Matrox Parfelia (and later users of TrippleHead2Go and later to everybody as most High level ATI/NV cards allow connection of three monitors) which would increase the field of view from the initial Center view by adding the left side vie and the right side view.
This would tripple the amount of view: When you are looking for excample front at 90° FOV view you can see 90° on the left side and 90° on the right side as well.
A screenshot (IL2FB, anno2007):



Benefits: Improved view, near to real-life "field of vision" view. Bring the game at the same level as other advanced flight sims and other games which already offer this option for players with high end PCs.


~S~
  #5  
Old 12-12-2011, 07:12 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by cheesehawk View Post
Question:

Are there any plans to flesh out the FMB ships? A few destroyers (either side) and a larger choice of merchant vessels, including some merchant vessels, would really help creating early BoB/Kanalkampf type missions. If not (since these probably won't be used in BoMoscow, lol), can we expect tools with which to let the community fill in the gaps in the current theater?
Yes, the problem with the ships in CloD situation is as bad as in Pacific Fighters. I am afraid that the new ships, we will not be able to add. All hope to SDK, but work on it is moving very slowly.
  #6  
Old 12-12-2011, 12:02 PM
JVM JVM is offline
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Quote:
Originally Posted by BlackSix View Post
Yes, the problem with the ships in CloD situation is as bad as in Pacific Fighters. I am afraid that the new ships, we will not be able to add. All hope to SDK, but work on it is moving very slowly.
Hello BlackSix!

Question:

I guess you mean you have resources issues, not intellectual property issues, haven't you?

Cordially,

JVM

Last edited by KG26_Alpha; 12-12-2011 at 12:45 PM.
  #7  
Old 12-12-2011, 12:45 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by JVM View Post
Hello BlackSix!

I guess you mean you have resources issues, not intellectual property issues, haven't you?

Cordially,

JVM
Yes, we don't have now resources to make the new ships.
  #8  
Old 12-15-2011, 10:40 AM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
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Lightbulb

Type of improvement:

mission editor

Explanation of proposals:

Put enemy or friends aircraft on-standby in the airfields for take-off for a condition.

Benefits:

Some examples: i have a hurricane, and if i can't shot down some bombers, when they are close to a determinated city (a circle in the mission editor around the city), a condition makes hurricanes take off for intercept this bombers.

this tool can implement for a very dinamic mission, when you have to bomb a objetive, and in every enemy airfields have stand by in GAI mode. So, you try not to pass close of an airfield.
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  #9  
Old 12-15-2011, 12:41 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by zakkandrachoff View Post
Type of improvement:

mission editor

Explanation of proposals:

Put enemy or friends aircraft on-standby in the airfields for take-off for a condition.

Benefits:

Some examples: i have a hurricane, and if i can't shot down some bombers, when they are close to a determinated city (a circle in the mission editor around the city), a condition makes hurricanes take off for intercept this bombers.

this tool can implement for a very dinamic mission, when you have to bomb a objetive, and in every enemy airfields have stand by in GAI mode. So, you try not to pass close of an airfield.
Try this > http://forum.1cpublishing.eu/showthread.php?t=28487

Hurricanes take off/scrambling to intercept Do17's when triggered by Do17 flying into Target Pass Trigger




.

Last edited by KG26_Alpha; 12-15-2011 at 12:45 PM.
  #10  
Old 08-25-2012, 12:40 AM
Vylsain Vylsain is offline
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Most of these proposals comes from RoF.

Type of improvement : Views

Explanation of proposals :
- add a free view controllable with mouse and keyboard
- add a bomb view that follows the bombs
- disable TIR in external view or at least give the possibility to do it. Shift+Mouse moves the rotation center of the camera.

Benefits :
2 first proposals : give more possibilities to explore world and see what happens everywhere at any moment. And of course allow to make better screen and video
last proposal : better screen and video. ATM, controlling the external view is boring and not precise at all and it has no benefits.

================================================== =======

Type of improvement : GUI

Explanation of proposals :
create a shortcut to hide HUD

Benefits :
better screen and video

================================================== =======

Type of improvement : animations

Explanation of proposals :
create an interpolation system for animation frames to avoid that laggy thing we have for every moving pieces of the game

Benefits : better looking animations
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