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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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Which of those do we not have?
I'm not 'bashing' anyone, just curious as to what good you actually think it would do to create a further financial burden on a company that is in a niche market and has obviously already had issues.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
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#3
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Dano..
Don't bother.. They will never answer.. Why? Because any attempt at providing an answer will only prove the fact that there is nothing missing that was advertised. And don't even bother to try and understand why they would want to promote such a myth.. You probably wouldn't want to know anyway, surly some Freudian cigar thingie! All you can hope for is to put out the true information in the hopes that those new comers and old who are reading this thread will realize that they never provided an answer At which point they will realize 1C did not rip them off and thus not get upset over a myth Having people pissed off over a myth does not do them or the progress of this sim any good So just keep the truth out there in opostion to the myths.. Just don't hold your breath waiting for an answer from the myth makers!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#4
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Well BlackSix, if you're still reading posts this far down the thread you'll have a taste of what Luthier had to put up with. Guys are speculating, some are complaining and then they begin to argue about their speculations and complaints as thought they are fact. Then they blame 1C for the speculations and fights they have created themselves. Welcome to the banana forum.
Thank you for the information, it is what it is. It doesn't meet all our hopes but two direct questions may answer many speculations and complaints. You say you don't know if the next release will be "compatible with CoD". A more direct question which I don't think people have asked clearly is: "Will it be possible for BoM to be merged with CoD?" (Like we did in IL-2). "If so, will all the new core improvements work for CoD maps and aircraft?"
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#5
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Yaaa for updates !!!!
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#6
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#7
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Thankyou for the update BlackSix. Your efforts are much appreciated.
However, I have to say that the response to requests for documentation on the FMB, triggers, switches & scripting is unsatisfactory. It's been 9+ months since the game was released with no (zero, nada, zip, nil) fmb documetation & to recieve the response " People who can write the documentation are same people who improve the game. They are buried in other tasks and cannot yet put the game away and start writing prose." simply beggers belief IMO, the game will not mature until the community can get actively involved in enhancing the game, for this they need documentation & the SDK's. That way, the community can develop certain game enhancements while the Dev's continue to improve the core of the game. I just looked at the on-line COD server list , which makes very disappointing viewing. It does not bode well for the game's future. Just 12 on-line game servers, 11 of them empty & one with just 10 players only on a weekend (Friday night/Saturday).
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 12-10-2011 at 06:36 AM. |
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#8
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Yes we can throw the development under the bus for the constant unrelenting delays, but then what. (zero, nada, zip, nil) for the next ten, twenty years until someone else trys to build something this complicated. The almost limitless money pit of Microsoft along with everyone else gave up long ago.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 12-10-2011 at 06:47 AM. |
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#9
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It's rather telling ... I mean rewriting the gfx engine and the sound engine (and perhaps the physics engine, too?) means that they're essentially doing a new engine from scratch. So apparently something has gone thoroughly FUBAR during development of the current/previous one. Not to mention that there was a change in management, a whole new bunch of team members and an increase of employees to boot.
It is, indeed, not satisfactory that key features are missing - a real campaign system, the promised weather stuff, documentation ... But then rewriting a game engine is never easy and quick. Right now we've paid for an unfinished game engine ... and MG will have to deliver quite a lot to regain the lost faith of the customers with the sequel. I don't expect anything ground-breaking until the new title. |
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#10
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Guys relax,
This is most likely just going to be like the IL2 series with sequels (updates) being able to be merged into the Cliffs of Dover install, just how Pacific Fighters worked. |
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