Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Movie Making and Videos

Reply
 
Thread Tools Display Modes
  #1  
Old 12-09-2011, 07:52 PM
DoolittleRaider DoolittleRaider is offline
Approved Member
 
Join Date: Oct 2007
Location: Las Vegas, Nevada, USA
Posts: 470
Default

@Freycinet. Thanks for your comments/perspective. I agree that it may not be feasible or necessary to strictly categorize, but for discussion purposes, maybe just distinguishing between Two types of "productions" would work. I have edited my first post accordingly, and expand a bit below on the nature of the two types:

"Movies": Productions involving significant cinematography (camera/view selection; subjective, objective, POV angles and perspectives, etc), and incorporation of significant editing and other post-processing techniques. The best movies have a screenplay, however simple, conveying a "Story", which has a Beginning (setup), Middle (crisis) and End (resolution). Outstanding IL-2 and Rise of Flight Movies have been as short as 2 minutes, and as long as One full hour.

"In-Game Videos": Productions which consist primarily of Raw game-captured 'footage' [WYSIWYG], usually with only a limited degree of cinematography/editing and no other post-processing beyond the addition of a musical soundtrack and/or narration and/or subtitling. These may show in-game Icons, text, hud displays etc, or they may be abesnt/removed to increase immersion. In-Game Videos usually are "action-focused' with a relatively simple purpose/story, or no story at all. Videos can also be of widely varying duration, of course.


Post-processing defined as:
Editing, as in selection of shots and clips from recorded Trks, and compiling them into scenes and sequences to best convey the 'story' of the movie.

Adding Special Effects (SFX), such as 3d CGI animations; Green Screen compositing of human actor sequences; In-camera Effects such as zooming, slow-motion, shaky cam, etc; video effects such as color desaturation, film grain, motion blur, etc; use of a variety of optical filters.

Adding a Soundtrack including other than In-Game sounds and music. For example, addition of Voice-over narration or radio chatter dialogue, aircaft engine or weapons sounds, Sound effects such as explosions, air raid sirens, etc.

Adding/inserting other media, such as photos, documentary film footage, etc.


I would consider that 98% of the hundreds upon hundreds of IL-2 and COD youtube "movies' would fall into the "In-Game Videos" category. They serve many purposes, are interesting from a variety of perspectives, are fun to make, and can be 'engaging' to the audience; they are comparatively easier to make than..."movies".

Movies, on the other hand, when done well are works of art, and immensely time-consuming projects, as any experienced IL-2 Movie-maker/Director will confirm. As a result, and unfortunately, many of the best IL-2 movie-makers got burned out after a couple of projects...others have found it necessary to take Leaves of Absence for extended periods of time.

Comments are welcomed and encouraged.

S!

Last edited by DoolittleRaider; 12-09-2011 at 09:06 PM.
Reply With Quote
  #2  
Old 12-12-2011, 05:54 PM
DoolittleRaider DoolittleRaider is offline
Approved Member
 
Join Date: Oct 2007
Location: Las Vegas, Nevada, USA
Posts: 470
Default

It has been suggested that "In-Game Videos" might be better named as "Game Play Videos". I think they can be used interchangeably, as both convey the same "focus"...which is that the 'Purpose' of the Video is to depict some aspect of the Flight Sim 'game', whether it be visuals, graphics, sound, FM or DM, controls, or Game 'action" (on-line or off-line).

"Movies", on the other hand, 'employ' flight sim game Features as the core 'resource' in presenting a message or story. As noted in the previous posts about Movies, the "game" is just one resource, enhanced by other resources such as post-processing tools/techniques and/or other non-COD game visuals or sounds, and/or other real-world footage or sounds.
Reply With Quote
  #3  
Old 12-13-2011, 01:10 AM
White Owl White Owl is offline
Approved Member
 
Join Date: May 2010
Location: Wisconsin, USA
Posts: 225
Default

Thanks for the clarification. I produced a few Let's Plays a few months back, and am working now on continuing the series. This is raw gameplay video capture with a vocal commentary track added. In your original system of classification, my videos fell between a couple of different categories without exactly matching either. But now it's clear I'm making Gameplay Videos. So the new system is much better from my point of view.
Reply With Quote
  #4  
Old 12-13-2011, 04:04 AM
DoolittleRaider DoolittleRaider is offline
Approved Member
 
Join Date: Oct 2007
Location: Las Vegas, Nevada, USA
Posts: 470
Default

@ White owl.. Thanks for your input.

Also, it is much appreciated that you titled your new Post/Thread accordingly, as Gameplay videos.

Last edited by DoolittleRaider; 12-13-2011 at 04:08 AM.
Reply With Quote
  #5  
Old 12-16-2011, 06:59 PM
fireflyerz fireflyerz is offline
Approved Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 417
Default

Oh no , I want a retrial.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:13 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.