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Pilot's Lounge Members meetup

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  #1  
Old 12-08-2011, 09:00 AM
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David198502 David198502 is offline
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Originally Posted by BlackSix View Post
Maybe
thx
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  #2  
Old 12-08-2011, 09:03 AM
BlackSix BlackSix is offline
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@BackSix

i understand that a dynamic campaign is really time consuming to create....but if the devs could give us the tools to create them by ourselves, then im pretty certain, that it would be done by the comunity.
but to my knowledge, the tools are not there yet, to make a real dynamic campaign like in 1946.
Can you rewrite it in a clearer and more specific question?
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  #3  
Old 12-08-2011, 09:20 AM
Luno13 Luno13 is offline
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Yes you're right, dynamic campaigns provide a good replayability
However, I started doing in 2002 hardcore static campaign, always refers to dynamic negative. It's always problems with balance and historical accuracy. It is best suited for a hypothetical conflict than the actual events.
But the dynamic campaign certainly would be useful now.
By "dynamic" campaign, we are not asking for the chance to change the course of history. The idea is for the computer to instantly generate a new mission with realistic situations and objectives. Static campaigns take a long time to write, and it's hard to be surprised by the enemy if you wrote the mission yourself and know exactly where they are

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Without depressing you, I spent 6 years doing nothing but FMs, they are never 'fixed' in one patch hehehe.

But they do change for the better over time as more data presents itself and the game engine evolves.
The FM's in this game are suffering not from lack of documentation, but from some deep rooted game engine problems, as I understand it. Among other things, there is an in-game ceiling at ~20,000 feet above which no aircraft can fly. The relative performance of various fighters don't agree with most sources (absolute performance is impossible to get 100% right) which makes the dog-fighting experience disappointing. Hopefully these outstanding issues will be corrected in a timely manner (after all, we were shown images of the CoD world at over 40k meters).
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  #4  
Old 12-08-2011, 09:36 AM
adonys adonys is offline
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Three quick questions, sir, please:

1) Will the Radio Comms finally fully work on this next build?
2) Is AI work being done (matching the Radio Comms, and getting rid of foolish AI behaviors)?
3) Can Luthier give us any estimate regarding the release date for this patch?

Thank you!
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  #5  
Old 12-08-2011, 11:54 AM
BlackSix BlackSix is offline
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Originally Posted by adonys View Post
Three quick questions, sir, please:

1) Will the Radio Comms finally fully work on this next build?
2) Is AI work being done (matching the Radio Comms, and getting rid of foolish AI behaviors)?
3) Can Luthier give us any estimate regarding the release date for this patch?

Thank you!
1) your question is on my list and will be sent to Ilya
2) it's a complex problem that we can not solve quickly
3) No, there is a problem that prevents us move forward in the development
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  #6  
Old 12-08-2011, 12:39 PM
McFeckit McFeckit is offline
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No, there is a problem that prevents us move forward in the development
Can you tell us if the problem is a financial one or a coding one ?
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  #7  
Old 12-08-2011, 12:55 PM
Verhängnis Verhängnis is offline
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I 'doubt' that it is a financial issue, they are a big company. Knowing anything about how the previous IL-2 series works, and the vast array of problems with this one, it's more than definitely a coding problem.

But , either 2 weeks or 2 weeks and 2 days. (Christmas)
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  #8  
Old 12-08-2011, 12:58 PM
BlackSix BlackSix is offline
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Originally Posted by McFeckit View Post
Can you tell us if the problem is a financial one or a coding one ?
No, the problem is not financial or programming. I can not tell more.
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  #9  
Old 12-09-2011, 10:44 AM
adonys adonys is offline
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Quote:
Originally Posted by BlackSix View Post
1) your question is on my list and will be sent to Ilya
2) it's a complex problem that we can not solve quickly
3) No, there is a problem that prevents us move forward in the development
Thank you for your answers, Black.

And just one more question, please:
4) Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)?

This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction.
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  #10  
Old 12-09-2011, 11:07 AM
BlackSix BlackSix is offline
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Originally Posted by David198502 View Post
thx BlackSix!
its really good that we now have a base to commincate with the devs through you!i think its really important for the customers as well as for the devs that there is a constant chat between both parties.
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Originally Posted by Flanker35M View Post
S!

Great Good to see some info coming in. I am sure will calm down the crowd and easen the work of our moderators
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Originally Posted by JG52Uther View Post
Thanks BlackSix, looking forward to it!
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Originally Posted by Vulcanel View Post
Fantastic job BlackSix!

My acknowledgment.

Regards.
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Originally Posted by Anders_And View Post
Thanx alot Blacksix!!
Your wofk here on the official forum is very much appreciated!!! I just wanted to tell you that!!
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Originally Posted by adonys View Post
Thank you for your answers, Black.
Thank you

Quote:
Originally Posted by adonys View Post
And just one more question, please:
4) Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)?

This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction.
Now it's too late to ask. I wrote down the question and pass it in the next list.
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