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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series.

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  #1  
Old 12-06-2011, 06:53 PM
mitra mitra is offline
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thanks

For all the suggestions please, a part write here, send a email here rw2box(at)hotmail.it , is difficult collect them all over the various forums, and Unicorn needs to have some pro-memoria in their archive, so a email is the better.

PLease also, do the more possible adv for the game in the communities which you usually visit and where the players can be interested. This help greatly the game and Unicorn
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Old 12-07-2011, 11:15 PM
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He111 He111 is offline
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yeh, I've noticed the AI attacking uphill with multiple units - swords and pike intermingling, destroying one of my defending units. This didn't look right or make sense.

but i will send this concern to the email address.

but let us not forget, Roman legions were designed as individual soldiers, happy to fight in formation or out. Romans realised battles start in formations but end in a mess!

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Old 12-08-2011, 08:16 PM
PeteSKTemplar PeteSKTemplar is offline
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Hi guys! I like medieval, those canons and pistols are not honorable for me Though right now archery reminds me now effectiveness of early gun powder, pointless at long range, instant kill at close
I havent seen yet suggestion to be able to improve an armor of units, kind of how TW Medieval 2 had - peasants - irregulars could have ring armor for example, at least some leather or clothing better though I don't like plate for that period to have for best units. Perhaps at least + 1 armor value for every units could be upgradable. What you think? I like Real warfare 2, especially tactic value which has been lost in TW, also I like that paper-scissor-rock formula is not that much strong as most of rts of today have. Only one big problem I have now is stability, too often "error message". I hope next patch will help with that.
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Old 12-08-2011, 09:20 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by PeteSKTemplar View Post
I havent seen yet suggestion to be able to improve an armor of units, kind of how TW Medieval 2 had - peasants - irregulars could have ring armor for example, at least some leather or clothing better though I don't like plate for that period to have for best units. Perhaps at least + 1 armor value for every units could be upgradable. What you think?
I had similar thoughts but when I checked the scripts and game mechanic I lost any hope for changes. The armor is a very basic stat for the game's design. It not only stands for protection but is linked with many other things like hiring cost, level/training, army composition, etc. Many scripts and probably even main code would has to be changed to get something so simple like armor upgrade.
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Old 12-08-2011, 11:27 PM
PeteSKTemplar PeteSKTemplar is offline
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I see, well it was just suggestion, perhaps something else then what might prolong survivability of "veteran" (I mean trained or upgraded through battle experience) units even though irregulars could be implemented.
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Old 12-09-2011, 09:16 AM
mitra mitra is offline
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For armor is better create improved version of unit, don't you think? A irregular with armour is not too much irregular. Also leather armour was not so little expensive at that time. Take present the balance of unit (especially for multi) has been very accurate so cost, upgrade and numbers of a group are in strict rapport with those of other units. Usually they test very long a new battle mechanic or unit before release it for avoid to create unbalance in the battle.
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Old 12-09-2011, 10:57 AM
PeteSKTemplar PeteSKTemplar is offline
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I haven't been criticizing mechanic, I understand it, I like it that unlike TW series where player could have had an entire army consisting from epic units unlike it was in history rw gives us "reality", I was just suggesting what I would like to see to have ability somehow to extend survivability of units, if not armor then for example "advanced training" giving them some bonus for defence. I would like to have even irregulars to survive bigger battles, as a reason I understand that experience was usually better skill than better gear. Right now my hero is lvl 16 I guess and he can have 10 irregular units but only one knight, so I would like to have those irregulars to be able to survive those armies which I am fighting where I do not see any irregulars, usually sergeant and elite class. That is all for me to explain why I was thinking about that. If I cant have most of my army same lvl than at least I would like to have something else to counter that (besides tactic) (and mangolel especially )
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