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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#22
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i try to explain in english: Example: stick neutral with rudder on left ( left foot down ) will make the plane "turn on z axis" , so the right wing will go a bit faster then the left wing, and then generate more lift, making the plane also rolling clockwise as a side effect. ( speed is a factor in the lift formula, more speed, more lift ) Normally, to achieve best aerodynamic performance wing ailerons and rudder should be operated progressively together during turns, to avoid the plane to drag or drop the tail... Gliders have a wool string attached outside the canopy just in front of the pilot so while in turn you can see how the fluids invest the fuselage. Best turn is when the wool string is parallel to the plane flying direction. you can counter react the plane rolling by moving the stick ( so, left foot down, stick on the right in the example above). This will make the plane flying straight but with the nose pointing left ( if forces are mixed succesfully ), exposing more surface to the front wind, and so, slowing you down. Skilled pilot might use this technique not only to slow down, if you do not have a good coordination while acting on stick and rudder your flight path will appear clumsy and un coordinated, it takes a while to develop the right "feel". I have tried this technique in real so i'm looking forward to see how the developer have implemented the physic in the game...i fear like we might need analog controller for rudders also then But most of all i hope there is a good draw back between simulation and playability in this upcoming game piece!!! Last edited by vdomini; 12-05-2011 at 06:08 PM. |
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