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| Technical threads All discussions about technical issues |
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Thread Tools | Display Modes |
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#19
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Quote:
First, the estimated 55°FOV is still quite narrow, but still playable. Second, detecting & identifing a/c is much easier now, and the "55°"-FOV gives a good fun! Third, identifying an a/c in CloD is not that, what you could do with your eyes in RL. After landing I had a look on my vr-squadmates, and with the aid of the map and its scale I compared what I saw in 500m distances with my RL-a/c-spottings. What shall I say? As I wrote allready on page 4, spotting a Ultralight in 750m allows to discern every important detail, ingame I can discern easily the yellow nose of the 109, but only with troubles the undercarrieage, the canopyfront, and the wingguns. Of course the INGame 30°FoV allows to discern much more. Finaly, but only temporary, I would say, spotting planes in RL is about twotimes easier. By the way, why is the seat of a 109 in 30°FoV appearing on screen so much bigger then a seat in a Hurri. Were in the 40s german fighterpilotasses so much unsexier ? Or is it just another bug in the wall? At least I hope so! (It is important to now, if every VR-aircraft-cockpitwiew of CloD is in the same scale.)
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"the fun is allways in the sun!" Mysn P501 NB - Win7/64 - I7-2760@2,6Ghz - 8 GigRAM - Gtx485m@2Gig - Res 1920x1080 / 1400x1050 projected TIR5, Thrustmaster16000, Rudderpedals & Quadrant by Saitek, Belkin n52te-gamepad, modified CyborgUSB-elevatortrim Last edited by topgum; 12-05-2011 at 12:39 AM. |
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