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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1081  
Old 11-27-2011, 05:30 PM
Dimon Dimon is offline
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Hi all!)
I play under a nickname II/JG5_DiO
Whether I would like will ask improvements on the server in the field of air defense england and expansions of a place of conducting operations?

Excuse for my English, I use the translator for dialogue with you.

Last edited by Dimon; 11-27-2011 at 06:18 PM.
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  #1082  
Old 11-28-2011, 06:15 AM
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klem klem is offline
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Quote:
Originally Posted by Dimon View Post
Hi all!)
I play under a nickname II/JG5_DiO
Whether I would like will ask improvements on the server in the field of air defense england and expansions of a place of conducting operations?

Excuse for my English, I use the translator for dialogue with you.
It would be nice to see some of the other fields being used, like Tangmere and the Normandy area but that would mean much longer flights before combat etc., and I wonder how many people would have the patience.
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  #1083  
Old 11-28-2011, 06:21 AM
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klem klem is offline
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Originally Posted by Dano View Post
So nice to see the same old vulching

There were no less than three, possibly four 109's vulching a single base today, fun times.

And they wonder why new fliers don't last long...
What's worse is the few deliberate warpers. A bad connection is evident from persistent but random warping, not related to any particular circumstances but when six guys are chasing one enemy (so plenty of witnesses) and he only warps when he gets into a tight spot and then leaves the server when challenged its a pretty good indication of what is going on.

Can these warpers be detected and banned?
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  #1084  
Old 11-28-2011, 09:50 PM
DUI DUI is offline
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After upgrading my system from Vista 32bit and 4 GB ram to Vista 64bit and 8GB I am finally able to enjoy the ATAG server.

If flying (and mostly dying) with 109ers or 87ers - a great pleasure. Thank you very much!
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  #1085  
Old 11-29-2011, 03:07 AM
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CaptainDoggles CaptainDoggles is offline
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Guess I'll be flying red until the Spit MkIIa's are removed or the new FM patch comes out
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  #1086  
Old 11-29-2011, 03:21 AM
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CWMV CWMV is offline
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WTF?!
Guess I wont be playing here at all. If I wanted to play with a hobbled aircraft against accurate ones Id play over at Repka, that server runs flawlessly even with those terrible, game crashing custom skins...
Is this a policy change or an accident?
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #1087  
Old 11-29-2011, 05:12 AM
WatchMan011 WatchMan011 is offline
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@ CWMV.
I can count on not one hand, but perhaps 1/2 a hand at the times I've posted on this forum concerning the ATAG server, that does not mean that I don't check it on a regular basis.

With that being said CWMV, I'm sorry that you have a problem with how things are right now. Introducing the Spit IIa in limited numbers was not a mistake, it was an attempt to introduce the plane under controlled circumstances with the understanding that it would be subject to change based on how it affected overall game play.

Depending on everyone's feedback, we'll make revisions if needed. If that doesn't work for you, again, I'm sorry but we can't please everybody all the time. All we can can do is constantly work to improve the server for the community as a whole.


Sincerely,

ATAG_WatchMan.
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  #1088  
Old 11-29-2011, 05:16 AM
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CWMV CWMV is offline
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Thanks for the quick response.
Only issue is that every single other aircraft in this sim is undermodeled, dare I say DRASTICALLY in some situations as we all know (exception being the Rotol Hurri, shes rather nice...).
Now you want to introduce the only aircraft in game that has an FM that is near accurate? For gods sake why?
At least with the other aircraft of the planeset were all undermodeled near equally!
EDIT: More on this, what great injustice were you attempting to correct for "the community as a whole" by introducing the x-wing?
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.

Last edited by CWMV; 11-29-2011 at 05:25 AM.
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  #1089  
Old 11-29-2011, 05:44 AM
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CWMV CWMV is offline
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Originally Posted by cheesehawk View Post
We went through all this before, some have just forgotten the past... and are doomed to re-live it, heh. It'll go away, and when it does, I'll be back on the server
No your absolutly right, it just baffels me, why must we go through this again?
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #1090  
Old 11-29-2011, 06:57 AM
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klem klem is offline
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Quote:
Originally Posted by CWMV View Post
Thanks for the quick response.
Only issue is that every single other aircraft in this sim is undermodeled, dare I say DRASTICALLY in some situations as we all know (exception being the Rotol Hurri, shes rather nice...).
Now you want to introduce the only aircraft in game that has an FM that is near accurate? For gods sake why?
At least with the other aircraft of the planeset were all undermodeled near equally!
EDIT: More on this, what great injustice were you attempting to correct for "the community as a whole" by introducing the x-wing?
Their are three outcomes of introducing the near-correctly modelled SpitIIa in this controlled way.

1. It gives reds a chance to fly an aircraft that is being denied them, even if on half-reasonable grounds, and I would certainly like the opportunity to fly it on line. That's one 'injustice' resolved.

2. Until now the 109s have had it all their own way because even with the Rotol Hurricane the 109, properly flown, is king whereas the Spitfire was actually the superior dogfighting aircraft and under the right circumstances could beat the 109 in an energy fight too. It wasn't only the 109s that could play the energy game. The reds have been denied that simply because of the 109 modelling (this is a 109 problem remember, not a Spit IIa problem). At present the currently undermodelled Spitfire Ia versus the current 109 is every bit as bad as an undermodelled 109 versus a current Spitfire IIa. How do you think it feels to know that every time you fly red you are going to lose an even-numbered match unless the 109 pilot is stupid? That's another 'injustice' resolved.

3. If, post-patch, properly modelled 109s are going to die to properly modelled Spitfires it just means that for a while, until the next patch comes out, a few are going to die a lot quicker than at present. Just for a short while the advantage will swing to the reds (who are usually outnumbered on the ATAG server anyway).

It may not be great from the blue point of view but flying the undermodelled SpitIa is very frustrating atm because compared with the undermodelled 109 it feels more undermodelled than the 109.

Anyway, given the next patch is imminent its not a big deal.

And no, I probably won't be flying it myself as our Squad majors on Hurricanes, a historical issue for us, and we work as a unit which nullifies the problem considerably.
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ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders

Last edited by klem; 11-29-2011 at 07:00 AM.
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