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Technical threads All discussions about technical issues |
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Thread Tools | Display Modes |
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#1
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HR_Nagflar,
Thanks for that, off to experiment. What affect do you think the rest of that section might have; "MeshStatics=3 MeshStaticsDetail=1 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=1" I'll not touch the others, but in particular, perhaps, MeshFirstLod=0 might work in unison with MeshShowLod=1 . Again thanks. Last edited by Bussard_1; 11-26-2011 at 11:53 PM. Reason: Fat fingers on keys. |
#2
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A briefly test with "German Attack Bridge" mission confirm this - the DOT no longer disappears momentarily at ~3 KM.
Sokol1 |
#3
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Yep, initial test confirms. Good job!
Sticky thread and default this value in next patch please. |
#4
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Yeah, will Steam see this as an exploit?
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#5
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This indeed does help, awesome find! Although, I must say I get a rather large performance hit.
Running the 'Black Death' track, I saw as much as a 33% frame rate drop and lots of stuttering. A good example being when the airfield is being bombed, looking up at the HE111's; I normally get 30-34fps however, with this enabled I get 19-23. But I can't help but use it, thanks for the find! |
#6
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Win 7 64 Quad core 4Gb ram GTX 560 |
#7
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#8
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Back to MeshShowLod=0 for me.
You do get earlier pickups ... or a bigger initial dot. Also I find Aircraft ID can be made earlier. I did get a lot more stutter from time to time which I presume is being caused by additional graphical detail being loaded. I set it back to zero and re tested ... much smoother play for me. |
#9
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IMO dots of aircraft for example should be completely independent from graphics settings. To be fair to all .
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#10
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![]() Quote:
I was on ATAG comms last night and was shocked at how low some folks are running their resolutions just to "see" contacts better.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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