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  #1  
Old 11-26-2011, 11:52 PM
Bussard_1 Bussard_1 is offline
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HR_Nagflar,
Thanks for that, off to experiment.
What affect do you think the rest of that section might have;

"MeshStatics=3
MeshStaticsDetail=1
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=1"

I'll not touch the others, but in particular, perhaps, MeshFirstLod=0 might work in unison with MeshShowLod=1 .

Again thanks.

Last edited by Bussard_1; 11-26-2011 at 11:53 PM. Reason: Fat fingers on keys.
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  #2  
Old 11-27-2011, 12:16 AM
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Sokol1 Sokol1 is offline
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A briefly test with "German Attack Bridge" mission confirm this - the DOT no longer disappears momentarily at ~3 KM.

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  #3  
Old 11-27-2011, 12:21 AM
jimbop jimbop is offline
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Yep, initial test confirms. Good job!

Sticky thread and default this value in next patch please.
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  #4  
Old 11-27-2011, 04:15 AM
ATAG_Keller ATAG_Keller is offline
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Quote:
Originally Posted by cheesehawk View Post
I've never had ghosts in SP, have you tested this in MP yet?
Yeah, will Steam see this as an exploit?
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  #5  
Old 11-27-2011, 04:40 AM
Al Capwn Al Capwn is offline
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This indeed does help, awesome find! Although, I must say I get a rather large performance hit.

Running the 'Black Death' track, I saw as much as a 33% frame rate drop and lots of stuttering. A good example being when the airfield is being bombed, looking up at the HE111's; I normally get 30-34fps however, with this enabled I get 19-23.

But I can't help but use it, thanks for the find!
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  #6  
Old 11-27-2011, 06:28 AM
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Ailantd Ailantd is offline
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Quote:
Originally Posted by Al Capwn View Post
This indeed does help, awesome find! Although, I must say I get a rather large performance hit.

Running the 'Black Death' track, I saw as much as a 33% frame rate drop and lots of stuttering. A good example being when the airfield is being bombed, looking up at the HE111's; I normally get 30-34fps however, with this enabled I get 19-23.

But I can't help but use it, thanks for the find!
I suspect this make the high poly model viewed at far distances, working fine but overloading the gpu. It´s not the fine solution, only a temporal workaround for high end systems or for play with only a few aircraft. I would like to know how this impact fps with large bomber formations... It may be unplayable.
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  #7  
Old 11-28-2011, 02:26 AM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by Keller View Post
Yeah, will Steam see this as an exploit?
No, it will not.
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  #8  
Old 11-28-2011, 05:38 AM
IvanK IvanK is offline
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Back to MeshShowLod=0 for me.

You do get earlier pickups ... or a bigger initial dot. Also I find Aircraft ID can be made earlier. I did get a lot more stutter from time to time which I presume is being caused by additional graphical detail being loaded.

I set it back to zero and re tested ... much smoother play for me.
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  #9  
Old 11-28-2011, 04:22 PM
GOZR GOZR is offline
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IMO dots of aircraft for example should be completely independent from graphics settings. To be fair to all .
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  #10  
Old 11-28-2011, 04:25 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by GOZR View Post
IMO dots of aircraft for example should be completely independent from graphics settings. To be fair to all .
Agree totally.

I was on ATAG comms last night and was shocked at how low some folks are running their resolutions just to "see" contacts better.
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