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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #41  
Old 11-26-2011, 01:14 PM
Darkeonz Darkeonz is offline
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Ohhh woohoo! this is awesome. Can't wait . looks like a bigger expansion then crossroads. I've been anticipating news.

Also looks like there's 5 new achievements to help you in your battles! awesome, i loved that aspect of armored princess
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  #42  
Old 11-26-2011, 02:11 PM
Fatt_Shade Fatt_Shade is offline
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Yea i like there are more achievements, but i`m also hoping they make them different between hero classes. In AP/CW there are 8 same medals for all classes, and only 2 different for each so no much variety in getting medals, you have to spam 400 for guardian angel, 600 for fire mage . . . It would be nice to have something like warrior medal for crit on special abilities(or bonus dmg for them any way since high crit% alsmot no1 use unit talents because they make lower dmg then normal attack), higher physical dmg medal. paladin higher resurrection medal (for those with no runes for class skill), bonus for stone skin/magic well and similar beneficial spells medal . . . mage spell specific medals (this i saw in homm3_babies mod for tL from Mattcaspermeyer) longer fear/blind/hex/doom medal, or lowering enemy fire/magic/astral resistance medal( i made it in red sands mod, and it work great replaced old fire mage). . .
Or making medal advancement by choice : like with rage psirits/pet dragon when lvl up medal you get to pick between 2 things and that makes difference later on. You either want stronger dmg spells, or support. lower enemy ress or higher ally etc . . .
With achievement they can make anything possible but making them different between classes would be great in making much more possible builds/playthrough for players and it takes only changed couple .txt files not even 1 day work for experienced programer
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  #43  
Old 12-17-2011, 03:19 PM
Nitelite Nitelite is offline
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Very exciting news. I am a huge fan of this franchise and eagerly await the next installment!
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  #44  
Old 12-27-2011, 01:17 AM
rickah88 rickah88 is offline
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So Spring 2012 actually means mid-2013 for the US disc release?
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  #45  
Old 01-03-2012, 01:53 PM
Darkeonz Darkeonz is offline
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Quote:
Originally Posted by rickah88 View Post
So Spring 2012 actually means mid-2013 for the US disc release?
I asked them on facebook, and it looks like the English version will be released the same time as the russian. I guess it got a big enough of a following now to support that. Great news for us
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  #46  
Old 01-03-2012, 05:27 PM
Fatt_Shade Fatt_Shade is offline
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@dDakeonz
Your wrong my friend, great news for us would be that KB-WotN will be published tomorrow
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  #47  
Old 01-04-2012, 06:37 AM
Mandea Mandea is offline
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Would you rather have a good game in April, or a buggy and incomplete game tomorrow? I would bet on the first option
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  #48  
Old 01-04-2012, 09:33 AM
Fatt_Shade Fatt_Shade is offline
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I want good game tomorrow No i want it yesterday
But seriously now AP released 2,5 years ago , CW 1,5 years and it didnt contain anything new in game look/graphic. Only designer change were couple orc units animations for skill they got, even `new` spells were transferred form original tL from rage spirits and placed in spell book. So i cant say they invested lots of time in CW in work time, more energy went to thinking what to change in expansion. Most of CW were dont in .txt/.lua files so i dont think it took big team of programers for actual work on it.
Now for WotN we saw some screenshots and they changed lots in graphical part : new locations (scandinavian type world i`m guessing), new unit models, new runic magic (no more rage spirits/pet dragon). But game mechanic is same (medals, functioning of items/scrolls and such), skills/abilities. In core they didnt change graphic engine, just took old dress from Amelie and placed it on our new friend Olaf. You cant tell me this is NEW game, it looks allot like original theLegend. Comparing to Desciples 2-3 where everything is new, and HoMM 4-5 change is same(i mention this 2 games since they are both in same genre as KB). But in KB we have great game play, nice story, many tactics and still it look same since original TL from 4 years ago. That`s why i say i want this expansion yesterday just to see what did they made for it to take 2,5 years since AP. When they announce whole new official KB2, i`ll be patient to see what will they do, but for KB-WotN (actually just a mod for KB-AP/CW) i say they took too long. Look at Red Sands mod, some ppl decided to try it and in less then 6 months gave use great mod with huge changes in game.
Did it really took 1C/Cataury 2,5 years to figure out that this is their market instead wasting time/gold on Royal Quest ?

Last edited by Fatt_Shade; 01-04-2012 at 10:39 AM.
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  #49  
Old 01-04-2012, 10:18 AM
Mandea Mandea is offline
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Then do it yourself or be patient. good things don't came easily.
I want to climb up on Everest too but as long as I don't do anything about it, it remains a simple dream. The same can be said about your wish.
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  #50  
Old 01-04-2012, 09:43 PM
Fatt_Shade Fatt_Shade is offline
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And as for `do it yourself` i did things i know how to : modded skills/medals/spells/, new item lvls, new items. Changed exp system for units, changed att/def bonus from stats (like int bonus every 7 int +10% dmg, every 15 int longer spell duration just for att/def), added new units(from red sands mod) for academy upgrades, and some other things. So i changed almost as many things as developers for CW expansion, and it didnt took more then month all together. That`s why i only ask what we will get in this WotN : how many quests/locations/skills/units ?, how will runic magic work ?, are valkyres like wives ?, since this was announced 3 months ago, nothing new was said about it, same information stand on official site as 6.10.2011.
As game looks same as first 2 i`m only interested what is taking so long to say something new about it.
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