Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 11-24-2011, 12:11 PM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

Quote:
Originally Posted by TomcatViP View Post
Turbulences are not activated in the FM but propwash generated by one plane onto another is. At least OFFLINE IMHO
Tomcat, the propwash ingame is just a graphic thing I think and it's just a fraction of what it really is in RL.
Reply With Quote
  #2  
Old 11-24-2011, 12:59 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

Quote:
Originally Posted by Sternjaeger II View Post
Tomcat, the propwash ingame is just a graphic thing I think and it's just a fraction of what it really is in RL.
I understand what you said Stern. But I think that PW is both too complicated to be calculated by the FM and the amplitude of its effect being nearly cte (depending of angle ratio) it can be treated accuratly by only a graphic trick (eg : bank over or shaking). Just like turbulences (minus G ( hence speed)).

The prob with prop wash is that it add a tangencial component to the speed adding a third dimension to be fully calculated by the FM engine at each iteration.

End of OT speculations from me here
Reply With Quote
  #3  
Old 11-24-2011, 01:16 PM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

Quote:
Originally Posted by TomcatViP View Post
I understand what you said Stern. But I think that PW is both too complicated to be calculated by the FM and the amplitude of its effect being nearly cte (depending of angle ratio) it can be treated accuratly by only a graphic trick (eg : bank over or shaking). Just like turbulences (minus G ( hence speed)).

The prob with prop wash is that it add a tangencial component to the speed adding a third dimension to be fully calculated by the FM engine at each iteration.

End of OT speculations from me here
Yeah, Oleg mentioned it years ago though, he said there is a FM for propwash and wake turbulence, but it wasn't activated to "reduce the difficulty level" (read "it wasn't working properly").

Rise of Flight is very good for this, but I agree, we've got a long way to go in terms of FM, imagine when sims will be able to do this

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:41 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.