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#17
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4) in skills.txt for necromancy you listed skeleton/zombie/ghost per skill lvl, what does it do?
5) in xyz_babies.txt kid`s bonus filter { belligerent=ally } pbonus=defense,0,6,0,-100,0,0 dbonus= rbonus= attack_on= attack_off= Missing units for +6 def bonus, Or you planed to give 6 def with every kid ?. And why setting sp_unit_lead_archer 2 times in kid`s bonuses ? Every kid which gives -lds for some unit have it listed 2 times in mods{}. Exp galthran(first kid) gives bonus for archer/skeleton -3% lds, and then again on bottom of list -26% lds. So how much does it lower unit leadership (does it stack) ? With zombie_rina and 4 kids, you can get -34lds% for all undead (for some units even more), and with necromancy skill this can go to -50%. A bit OP ? Why does every rina kid give lds for all undead? 6) kid_voy from feanora should place to mirabela, sea battle bonus seems logical. kid_tazar holy s...t ![]() kid_young_sandro wtf is he doing in feanora babies ??? 7) diana babies kid_ shiva why not make bonus to all draogns, instead mixing all units, and only EGD ? kid_kalt/lacus did you plan to give 9% magic dmg, and 9% poison res? Why not same bonus. 9% magic dmg,res, and other kid 9%poison dmg/res sp_power_inc=count,9 i guess this is bonus% for destruction skill sp_power_mod=count,1 but what is this ??? 8 ) xeona babies for kid_dace in the mods set sp_lead_unit_horseman/knight/orc2, you miss _ in those lines. 9) wives.txt for mirabela no need for human lvl 5 unit bonus. No human 5th lvl TL ![]() 10) maybe scale differently -lds% for wives, for 1st lvl units 15%, 2nd/13% , 3rd/11%, 4th/9% , 5th/7% , and why feanora have lowest lds reduction ? She give bonus for so few units, at least should be useful with them ![]() 11) you completely missed griffins in any wife lds reduction/stats bonus ![]() And in the end rina is seriously overpowered, all her kids give lds for all undead. Change it so every kid, gives -lds% for some unit, not all race. Xeona also with 4 kids all unis in your army could have +40% dmg bonus and +4fire dmg which is to much. Last edited by Fatt_Shade; 11-23-2011 at 01:47 AM. |
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