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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#11
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The way to get the best out of TS is, predictably, discipline. There's a priority that needs to be observed. You need to have one channel per Flight. These are easy to add. Then, say you have a flight of 8 or 12 pilots.... Pairs must be established and have a 1 to 1 whisper setup. You can stretch this to a section of four but it can get noisy in a fight. Pairs have priority over all comms if engaged in combat. Their chatter is confined to their whisper and does not affect others (who may also be doing the same on their whisper) but anyone transmitting on "Channel" can walk all over the pairs battle comms and mess up their fight so, one of the pair should call '[klem]: clear channel' if necessary. Everyone will understand why. A follow up with '[klem]: channel clear' is helpful. These are brief enough not to destroy another pair's comms. Next comes the Channel comms which is the Flight commander's territory although during patrols anyone is likely to use it for lookout, reporting contacts, asking questions etc. until the commander calls for quiet. No 'chit-chat' ![]() Lastly, Leaders' whisper. A way to exchange info with all the other Flight leaders for co-ordinating the battle. Again you may need to call 'clear channel' to prevent your guys walking all over your Leader comms. And finally, if you do find yourself the only one of your Flight left you have the chance to join another Flight and jump into their channel which you could not do if they were on a different server.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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