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#22
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Another quick question.
Does anyone know what the damagescore value equates too when the OnActorDead method is called. You loop through the DamageScores which gives you a list of AI/Players who damaged the Actor and a score. I was shotdown while flying a ju88 yesterday and the values I had were: Code:
( 11/20/2011 5:10:11 PM ) EventController.deadAC - Victim (3:BoB_LW_KuFlGr_706.000) Shotdown by (RAF238thWildWillie) Score (0.7) ( 11/20/2011 5:10:11 PM ) EventController.deadAC - Victim (3:BoB_LW_KuFlGr_706.000) Shotdown by (56RAF_klem) Score (28.1999999999999) ( 11/20/2011 5:10:11 PM ) EventController.deadAC - Victim (3:BoB_LW_KuFlGr_706.000) Shotdown by (56RAF_Dutch) Score (16.7) ( 11/20/2011 5:10:11 PM ) EventController.deadAC - Victim (3:BoB_LW_KuFlGr_706.000) Shotdown by (56RAF_Witch) Score (68.6000000000004) ( 11/20/2011 5:10:11 PM ) EventController.deadAC - Victim (3:BoB_LW_KuFlGr_706.000) Shotdown by (56RAF_Rumba) Score (34.9) ( 11/20/2011 5:10:11 PM ) EventController.deadAC - Victim (3:BoB_LW_KuFlGr_706.000) Shotdown by (56RAF_Talisman) Score (7.9) I am assuming that each player (not including me) would equally share the kill, but points would be assigned based on their damage score value (The higher the score value, the more points you get) So in the above example, the total score points for all players not including me would be 154.3. With the Ju88 having a total of 200 points available, the points would be given as: Klem (26.2 / 154.3) = .17 * 200 = 34pts Dutch (16.7 / 154.3) = .11 * 200 = 22pts Witch (68.6 / 154.3) = .44 * 200 = 88pts Rumba (34.9 / 154.3) = .23 * 200 = 46pts Talisman (7.9 / 154.3) = .05 * 200 = 10pts Does this sound about right ? RAF238thWildWillie |
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