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FM/DM threads Everything about FM/DM in CoD |
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#1
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So, it was you that I tried to jump on ATAG yesterday night, and turned when I was 400 m far sneaking on your 6 o'clock low? ![]() ![]() |
#2
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It's not just a case of a simple if then else statement in the code.
You should be able to hear noises that are completely different to the sound of your engines if it's got a significantly higher or lower frequency to the sound your own engine is making. Point in case, when I drive my Charger (which is extremely loud) I can't hear the GTHO driving next to me, but I can hear the Harley Davidson with shotgun pipes a two hundred yards away only because it is completely different to the noise my own engine is making. Notice with the sound Radar you can't actually hear the engine noise of the 109 on your tail you can only hear the turbo whine. Whether or not this is over done is another matter and would require a very detailed look at the sound engine. I assume everyone wants COD to be as realistic as possible. To do that the sound engine needs to be examined and adjusted by the developers to work realistically otherwise it'll turn into a big pile of single case cludges that needs to be 'fixed' every time a new plane is added. I've been tiped off that theres a 109 on my six from the turbo noise a number of times. Generally when it's almost too late to react . I have more luck following the "don't fly straight and level for more than 30 seconds in the combat area rule". I generally pick up an E/A on my tail after performing a violent break to see whats behind me. Cheers! |
#3
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Tiger,
Charger : 7 at max with long exhaust pipe, silenter etc... Merlin 27L with direct exhaust system (read : no exhaust system ![]() 27/7 = 4 approx Just imagine how noisy it can be ! Sound radar is a real immersion killer. Checking 6 is on the contrary a very basic needs of every fighter pilot. |
#4
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I disagree Skoshi.
I do not want to go into physics and btw physics won't explain all as we would also have to look into how the brain processes the input from the ears and also we would need to understand how the ear works. Fact is that there are piles of evidence from pilots' narations, pilots that actually have flown combat missions, which are all clear in one point: they could not hear other planes. I cannot understand why people continue to reject first hand accounts in order to preserve some sort of sound radar and present sound radar as realistic. |
#5
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In Clod I can hear planes with engine on and flying, should be fixed
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#6
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If your in your tiger moth with a 140HP motor idling away as you decend on short finals and a 109 with a 1000HP at full throttle comes diving down on you, when would you be able to hear it? Between that and a Spitfire is a whole range of different aircraft, motors, situations that will effect whether you could hear the outside noise or not. I guess my point is if they put in a blanket ban on hearing out side noises, it would be just as unrealistic as it is now, but if they put the effort in making the sound engine model the appropriate rules closely enough then it should approximate what we should in reality which is all that anyone really want's A few other threads have been telling us how few CPU cycles COD is using so there should be no effect on our performance if they do a few extra caclulations for sound? Cheers! |
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