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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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@Everyone - Please connect through Hyperlobby. You should get a noticeable gain in performance by doing so. (at least I do) When connecting with HL you do not load into any of the intro screens/menu screens, but instead straight into the loading bar for the server connection. Please let us know of any problems. Thanks. |
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#2
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I'll try HL next time up.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#3
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atag is down
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#4
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#5
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hi all,
The independant TS3 server is up again. I don't know if we are going to use it tonight, but it is there. teamspeak.ukatc.com ip address: 77.251.29.224 grtz 56RAF_Dutch |
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#6
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Well, hell of a night tonight!
Wingman and I logged on and found the players at 12 blue and 4 red, so we sadly decided to fly for the bad guys and jumped in Rotol Hurricanes. Flew around, got lost (not used to looking at the English coast from the England side) and formed up over hawkineg(sp?). From there it was a very interesting fight. Flak started going off and found ourselves chasing 2 109's with a large alt advantage and got bounced by two others, for a total of 4 109's. We ended up split up, me in the weeds over hawk. with 2 109's and my wing high overhead with the other two. We really expected to get done over rather quickly! But we prevailed. To my fellow 109 drivers, listen: DO NOT TURN WITH THE REDS!!! Straight lines are your friend! We managed to get these guys low and slow and then put enough pressure on them to start making mistakes. I had one fly straight into a hanger at hawk and another cartwheeled into the drink right off the coast trying to evade me by turning rather than putting on WEP and leaving me behind. Only 1 109 tonight put her on the deck and ran to france, and I simply couldn't catch him. Later I was even able to catch a 109 that was doing this climb-dive-climb thing that just bled his energy off, made quick work of him. All in all it ended up with something like 6 109's down to no losses. COME ON BLUE! WE CAN DO BETTER! lol!
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#7
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I put in about half a dozen sorties in a spit 1a over the last couple of nights to get the feel for it before this mornings multi squad mission. I must say that i was very impressed with it's performance, although unable to climb or run with a co-E 109 I didn't have any real trouble with it, possibly due to most of the 109's I came across wasting their 'E' ended up with 10 kills, 8 of which were 109's. Over all I would say that the 109 only has an advantage if the pilot is very disciplined, and does not get drawn into the reds comfort zone. Good fun indeed, but still prefer my 110. Btw what sort of silly bugger spit pilot would get himself into a repeated head on duel with a 110? I met one today, LOL!
Craig |
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#8
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Other than that, avoid the head-on and try not to let the rammers lay a glove on you But collisions, as opposed to ramming, do happen
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#9
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Dear ATAG guys,
I love your server, it's the best one out there, but it would be nice if you found a way to monitor unacceptable behavior on it. Yesterday, I took an early Spit MkI. I saw a 110 diving away from another Spit, who had no chance to get him anymore, but I was in a good position so I dived on him and flamed the "Hun". The next moment the Spitfire fired a burst into me. 1) he had no chance to get him anymore 2) we have shared kills anyway When I complained on the chat the reactions were rather childish. Then I witnessed as a Spitfire opened fire on a Hurricane. Not to mention that every time I'm on the 6 of an enemy, my teammates don't care about hitting us both, just fire away. One would expect a serious flight sim community to be a lot mroe mature than that, but this feels like kindergarten. Would there be any way to prevent such behaviours? Don't let it ruin your wonderful server. In RoF for instance, we have a server and there's a mission log we scan. There, it's clearly visible who's a team killer and we ban him with a notice. Thank you, and keep the server running! |
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