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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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Still have to test battle, but that "retard" you mention would sound lot sensed to me. I hate that immediate order execution with little room to correct pianification. Anyway it's just a matter of taste here. The best thing would be to link order execution to distance from leader.
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#2
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http://en.wikipedia.org/wiki/Strafing_%28gaming%29
This is an example of Strafing (See the moving picture). Note as it's not a strategy game they have put on example, but the princip is the same. ![]() |
#3
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Another problem with upgrading, when I'm trying to upgrade for example my Crossbow unit to the better one, it says I dont have enough leadership. I have over 300 for now, and it requires 140... Does anyone else have this problem aswell?
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#4
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No probably is not the leadership, but you are already to the limit of number of units for that category (example Militia). When your experience will reaise you will can acquire more units of superior category
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#5
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Already checked, it didnt work. Apparently it did now (I havent changed anything). Guess it's a minor bug.
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#6
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I was fan of Total War series for years, since first Shogun TW. Now I found next title I delight to play.
- I very like the idea allowing moders to create their own versions of the game - I very, very like the intelligent and complex factors which rules the engagement win/lose during tactical battles - I like economic system of the game... I played few hours and are very glad that I decided to buy your game. Great Job!! I like the idea of limiting factor of leadership for young Andreas von Velvern, but didn't understand the numbers... Ochh, Mitra is right, I have reach the limit of units for that category, and I need to increase "Hero" level. ![]() Best Regards from Poland for all players.. and RW2 creators! Last edited by Krzych; 11-19-2011 at 02:17 PM. |
#7
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Arrows don't always kill outright, but they wound. Look at enemy unit statistics after a volley and you'll see its wounded perventage has been increased (number of wounded warriors in the unit). Wounded are much less capable in melee and unit morale becomes lower. Eventually, losses from each volley will become more and more severe (since already wounded men will collapse from even a weak arrow hit that would only wound a healthy one).
If you fire from maximum distance, arrows have weak stopping power. If you have opportunity to fire closer, results will be more satisfying. In addition, troops with shields can use them to, well, shield themselves from the incoming volley, unless you fire at them from a flank or rear. It opens another tactic - try to make enemy archers to fire at your poorest troops like irregulars from the front (since they have shields) and not at other more valuable units. Also remember that you have pretty lousy archers at the start ![]() |
#8
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Mmm yes that sounds good, and when you mention it I havent taken notice that many units gets wounded rather than dying so quickly by arrows. But I really think the unit are Way too close packed together, they should be much more outspread.
And the other thing that I cant get out of my head *Frustrated* is the strafing. It's really hard to get a clear picture of a battlefield if you have to rotate left and right and everywhere all the time, rather than just strafing for example left + down or right + down simultaneously, so you "zoom" out, if you get what I mean, and thereby you see your army in a much better and more interesting perspective. And, the units responding time. ![]() |
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