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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1  
Old 11-11-2011, 01:24 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Tree_UK View Post
Ace, being able see the game stutter without any graphical improvement and run at half the fps than in dx10 does not make a game dx11 capable. The devs know this, I know this, we all know this, but you insist on telling us that it works, you are clearly wrong and are twisting peoples words. Be happy in your own deluded world, your be telling us next that FSAA works as well.
Not sure.. but did you flip flop twice in a single post? So.. lets see.. I lost count.. Where does that leave you?
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  #2  
Old 11-11-2011, 05:13 AM
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As far i can see TreeUK still has the wrong impression that the game should have dx11 effekts.

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

My personal opinion is, though, that this is a intended misinterpretation by tree, just to have something to bicker about.
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  #3  
Old 11-11-2011, 05:47 AM
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Originally Posted by robtek View Post
As far i can see TreeUK still has the wrong impression that the game should have dx11 effekts.

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

My personal opinion is, though, that this is a intended misinterpretation by tree, just to have something to bicker about.
Really....
  #4  
Old 11-11-2011, 05:50 AM
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Really!
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  #5  
Old 11-11-2011, 06:06 AM
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Quote:
Originally Posted by robtek View Post
As far i can see TreeUK still has the wrong impression that the game should have dx11 effekts.

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

My personal opinion is, though, that this is a intended misinterpretation by tree, just to have something to bicker about.
I think the absoloute opposite, we all know the game does not have dx11 effects, we were told by the devs that they failed to make release, the misinterpretation comes from 1c putting dx11api on the box, and less intelligent forum members misleading people to believing that by changing your conf you can have DX11 running in all its glory. My position as never changed and could not be clearer.

Last edited by Tree_UK; 11-11-2011 at 06:11 AM.
  #6  
Old 11-11-2011, 07:08 AM
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Originally Posted by Tree_UK View Post
I think the absoloute opposite, we all know the game does not have dx11 effects, we were told by the devs that they failed to make release, the misinterpretation comes from 1c putting dx11api on the box, and less intelligent forum members misleading people to believing that by changing your conf you can have DX11 running in all its glory. My position as never changed and could not be clearer.
Which part of

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

didn't you read/understand? It is designed with Dx11 capability for the future. Currently, enabling Dx11 causes stutters.
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  #7  
Old 11-11-2011, 07:24 AM
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Its Armistice day today, maybe everybody could think about not bickering for once...
  #8  
Old 11-11-2011, 07:58 AM
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Originally Posted by klem View Post
Which part of

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

didn't you read/understand? It is designed with Dx11 capability for the future. Currently, enabling Dx11 causes stutters.
oh god, Klem you are completely misunderstaning me, I give up.
  #9  
Old 11-12-2011, 08:16 PM
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Quote:
Originally Posted by klem View Post
Which part of

The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine.

didn't you read/understand? It is designed with Dx11 capability for the future.
Exactally

As Microsoft said, the DX11 API is the first API that allows for 'feature level' selection.. Since CoD supports the DX11 API it is easy (via a config file) to switch between using DX9.1, DX9.2, DX9.3, DX10.0, DX10.1, or DX11 'feature levels'

Thus just becuae CoD defaluts to a setting less than DX11 does not mean it is not using the DX11 API!

All in all the whinners 'list' of things we were promised and did not recive is a very short one once you stift threw all the lies and missinformation the whinners have been posting as fact for the past few months
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #10  
Old 11-12-2011, 08:47 PM
Insuber Insuber is offline
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I have fun with CloD, but it is very annoying that I can dive at full speed and then pull the nose up like crazy without the slightest frame damage. It is impossible to exceed Vne, apparently. The G-damage is not modeled at all. And the dynamic stall is absent as well, not modeled at all. Not to forget that the max height is not correctly modeled too, the 109 stops at h<8000 m for instance, that is at least 2500 m lower than the real performance. And I'm sure that when we will be able to properly test the planes, we will find funny things about climb rates and max speeds.

Anyway, devs must keep up and continue to work to correct the major bugs, then they can work on FMs, dynamic wheather, AI, radar system, etc.

Cheers,
Ins

Last edited by Insuber; 11-12-2011 at 09:00 PM.
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