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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: When will the next beta patch be released? | |||
thursday!!! |
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1 | 0.74% |
this friday ![]() |
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18 | 13.24% |
during next week ![]() |
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15 | 11.03% |
during the week after the next week |
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12 | 8.82% |
in three weeks |
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9 | 6.62% |
after a month |
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12 | 8.82% |
two months |
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2 | 1.47% |
three months |
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5 | 3.68% |
this year, hopefully.. |
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20 | 14.71% |
in two weeks ![]() |
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42 | 30.88% |
Voters: 136. You may not vote on this poll |
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#1
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#2
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As far i can see TreeUK still has the wrong impression that the game should have dx11 effekts.
The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine. My personal opinion is, though, that this is a intended misinterpretation by tree, just to have something to bicker about.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#3
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#4
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Really!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#5
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Last edited by Tree_UK; 11-11-2011 at 06:11 AM. |
#6
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The game has the dx11 api included, which makes dx11 effects possible in the future without rewriting the game-engine. didn't you read/understand? It is designed with Dx11 capability for the future. Currently, enabling Dx11 causes stutters.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#7
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Its Armistice day today, maybe everybody could think about not bickering for once...
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#8
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oh god, Klem you are completely misunderstaning me, I give up.
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#9
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As Microsoft said, the DX11 API is the first API that allows for 'feature level' selection.. Since CoD supports the DX11 API it is easy (via a config file) to switch between using DX9.1, DX9.2, DX9.3, DX10.0, DX10.1, or DX11 'feature levels' Thus just becuae CoD defaluts to a setting less than DX11 does not mean it is not using the DX11 API! All in all the whinners 'list' of things we were promised and did not recive is a very short one once you stift threw all the lies and missinformation the whinners have been posting as fact for the past few months
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#10
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I have fun with CloD, but it is very annoying that I can dive at full speed and then pull the nose up like crazy without the slightest frame damage. It is impossible to exceed Vne, apparently. The G-damage is not modeled at all. And the dynamic stall is absent as well, not modeled at all. Not to forget that the max height is not correctly modeled too, the 109 stops at h<8000 m for instance, that is at least 2500 m lower than the real performance. And I'm sure that when we will be able to properly test the planes, we will find funny things about climb rates and max speeds.
Anyway, devs must keep up and continue to work to correct the major bugs, then they can work on FMs, dynamic wheather, AI, radar system, etc. Cheers, Ins Last edited by Insuber; 11-12-2011 at 09:00 PM. |
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