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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1  
Old 11-09-2011, 11:06 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Chivas View Post
Yes I understand the frustration with the FMB. Hopefully it just another of the unfinished features, that will eventually be made more user friendly. The sim is NOT dead yet, and the good news is the developers are still working and hiring, which is usually a good sign. It will take a long time and many patches to rectify all faults, but I won't start worrying until we haven't heard from the developer for more than a couple of months. In the mean time I'm enjoying flying COD on-line, once and awhile, as I haven't experienced the crashes others have.
I have full confidence that things will be sorted with FMB and CooP interface.

As it stands, its just another hurdle in the way to getting what I want from CoD and probably many others flying with squads, as I don't fly DF servers only CooP and online campaigns, its a huge chunk missing from CoD multiplayer at the moment especially if there no log file output to parser for mission online web stats (as far as I know there isn't).

Frustrations aside there's still plenty to enjoy from CoD as it stands and DF server fliers are having fun in the few servers around, but expansion and user friendly access to CoD's interfaces needs sorting asap


Quote:
Originally Posted by CaptainDoggles View Post
Never thought I'd see the day when mission builders would cry about having greater freedom and flexibility when creating missions.

C# is not difficult to learn.
No ones crying here.

Page 3 C#

Last edited by KG26_Alpha; 11-09-2011 at 11:22 PM.
  #2  
Old 11-10-2011, 04:48 AM
SIDWULF SIDWULF is offline
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I think the idea of a community manager is to consolidate all of the feedback and bugs from the community as i am sure the Devs do not have the time to filter through all the useless crap

It's a great idea. Every game needs one or two or a few communiy managers, the community is the single most important catalyst for a sucessfull game series.

Last edited by SIDWULF; 11-10-2011 at 04:51 AM.
  #3  
Old 11-10-2011, 09:22 AM
Tree_UK
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Originally Posted by SIDWULF View Post
I think the idea of a community manager is to consolidate all of the feedback and bugs from the community as i am sure the Devs do not have the time to filter through all the useless crap

It's a great idea. Every game needs one or two or a few communiy managers, the community is the single most important catalyst for a sucessfull game series.
We all agree its a great idea, it was Luthier who told us this was going to happen, but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...
  #4  
Old 11-10-2011, 10:21 AM
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JG52Uther JG52Uther is offline
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Originally Posted by Tree_UK View Post
We all agree its a great idea, it was Luthier who told us this was going to happen, but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...
And the 50% improvement in frame rate... of course thats a wild assumption on my part
  #5  
Old 11-10-2011, 01:34 PM
Tree_UK
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Originally Posted by JG52Uther View Post
And the 50% improvement in frame rate... of course thats a wild assumption on my part
lol yes of course
  #6  
Old 11-10-2011, 02:13 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Tree_UK View Post
but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...
Would this be a bad time to point out that CoD does support DX11 API ?

And that if you want to use DX11 feature levels you can edit your conf.ini file to switch from using DX10 feature levels to using DX11 feature levels
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #7  
Old 11-10-2011, 02:49 PM
Sven Sven is offline
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what does DX11 add? My system is DX11 ready but I don't know what to alter in Config.ini
  #8  
Old 11-10-2011, 03:30 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Sven View Post
what does DX11 add? My system is DX11 ready but I don't know what to alter in Config.ini
Keep in mind the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.

Quote:
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)
Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file

The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting

MS DirectX 11 API feature levels

Here are the different 'feature levels' you can try out in CoD

Code:
Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features.
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.
For example as noted the DX11-API default is set to DX10, i.e.

Code:
Render=D3D10_0
For example if you want to set (limit) the 'feature levels' to DirectX 9.1 use the following

Code:
Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:
Render=D3D11_0
It's that simple!

Yet some like Tree would have you belive that it can not be done!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 11-10-2011 at 03:34 PM.
  #9  
Old 11-10-2011, 04:28 PM
Tree_UK
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Quote:
Originally Posted by ACE-OF-ACES View Post
Keep in mind the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.



Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file

The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting

MS DirectX 11 API feature levels

Here are the different 'feature levels' you can try out in CoD

Code:
Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features.
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.
For example as noted the DX11-API default is set to DX10, i.e.

Code:
Render=D3D10_0
For example if you want to set (limit) the 'feature levels' to DirectX 9.1 use the following

Code:
Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:
Render=D3D11_0
It's that simple!

Yet some like Tree would have you belive that it can not be done!
lol, what a load of Toss, show us your screenshots with CLOD running in DX11 then. Ive no doubt it will run, if you have windows 7 and Dx11 card, but it will run very slow and your fps will be low and it wont look any diffrent. The reason being is they did not include the full DX11 version. The API was a way of fooling buyers into believing that the game was DX11,You may fool some people on here but not me.

Last edited by Tree_UK; 11-10-2011 at 04:40 PM.
  #10  
Old 11-10-2011, 05:10 PM
Icebear Icebear is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)
Anybody every tried to play Cliffs of Dover with a 512MB Video Card ? Guess it looks like a flicker-book on a LSD trip.
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