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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: When will the next beta patch be released? | |||
thursday!!! |
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1 | 0.74% |
this friday ![]() |
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18 | 13.24% |
during next week ![]() |
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15 | 11.03% |
during the week after the next week |
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12 | 8.82% |
in three weeks |
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9 | 6.62% |
after a month |
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12 | 8.82% |
two months |
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2 | 1.47% |
three months |
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5 | 3.68% |
this year, hopefully.. |
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20 | 14.71% |
in two weeks ![]() |
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42 | 30.88% |
Voters: 136. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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As it stands, its just another hurdle in the way to getting what I want from CoD and probably many others flying with squads, as I don't fly DF servers only CooP and online campaigns, its a huge chunk missing from CoD multiplayer at the moment especially if there no log file output to parser for mission online web stats (as far as I know there isn't). Frustrations aside there's still plenty to enjoy from CoD as it stands and DF server fliers are having fun in the few servers around, but expansion and user friendly access to CoD's interfaces needs sorting asap ![]() Quote:
Page 3 C# Last edited by KG26_Alpha; 11-09-2011 at 11:22 PM. |
#2
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I think the idea of a community manager is to consolidate all of the feedback and bugs from the community as i am sure the Devs do not have the time to filter through all the useless crap
![]() It's a great idea. Every game needs one or two or a few communiy managers, the community is the single most important catalyst for a sucessfull game series. Last edited by SIDWULF; 11-10-2011 at 04:51 AM. |
#3
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#4
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#5
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#6
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And that if you want to use DX11 feature levels you can edit your conf.ini file to switch from using DX10 feature levels to using DX11 feature levels
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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what does DX11 add? My system is DX11 ready but I don't know what to alter in Config.ini
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#8
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But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card! The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting MS DirectX 11 API feature levels Here are the different 'feature levels' you can try out in CoD Code:
Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features. Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features. Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features. Render=D3D9_1 i.e. The hardware supports Direct3D 9.1 features. Render=D3D9_2 i.e. The hardware supports Direct3D 9.2 features. Render=D3D9_3 i.e. The hardware supports Direct3D 9.3 features. Code:
Render=D3D10_0 Code:
Render=D3D9_1 Code:
Render=D3D11_0 Yet some like Tree would have you belive that it can not be done!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 11-10-2011 at 03:34 PM. |
#9
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#10
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