Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fantasy Wars

Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-12-2008, 03:24 PM
Maluzu Maluzu is offline
Approved Member
 
Join Date: Feb 2008
Posts: 36
Default

I got it to the point of... no preselected and deployed units, however I have no cash for force selection. Two deploy zones per side.
I will poke around a bit more, I am editing MP3 (saving as MP3-TEST).


EDIT: I added an event to give active player 1964 gold, but I still cant seem to deploy anything. Missing something... hmm

Last edited by Maluzu; 02-12-2008 at 03:33 PM.
Reply With Quote
  #2  
Old 02-12-2008, 03:31 PM
asadexes asadexes is offline
Approved Member
 
Join Date: Dec 2007
Posts: 184
Default

post here your files if you want
Reply With Quote
  #3  
Old 02-12-2008, 03:45 PM
Magog Magog is offline
Approved Member
 
Join Date: Feb 2008
Posts: 61
Default

Go to the "Map" menu and click "Fractions". Here you can set the initial amount of gold for each player, and this is also where you change races if you want to battle orc vs orc for example. If you choose to edit a fraction you can change starting units in the reserve list, what units are available for purchase and so on. Very easy once you get the hang of it.

And to be able to deploy you must have units in the reserves list, which you don't have by default in MPM3, so you must buy some first in this case.

Last edited by Magog; 02-12-2008 at 03:47 PM.
Reply With Quote
  #4  
Old 02-12-2008, 04:03 PM
asadexes asadexes is offline
Approved Member
 
Join Date: Dec 2007
Posts: 184
Default

you must also to set the units avaible to buy,
this also you can do in the fractions-edit menu
Reply With Quote
  #5  
Old 02-12-2008, 05:31 PM
Maluzu Maluzu is offline
Approved Member
 
Join Date: Feb 2008
Posts: 36
Default

I decided to edit "The Gambit" and it was easy as pie... made it orks vs elves, increased the gold for unit purchase, changed the deploy hexes and it worked fine.

I wonder what I am missing in the other one... perhaps "Test Deploy" needed to be used in some way?

Ahhh... off to work..
Reply With Quote
  #6  
Old 02-12-2008, 06:13 PM
asadexes asadexes is offline
Approved Member
 
Join Date: Dec 2007
Posts: 184
Default

I think we've the same GM 'cause i'm off work too
Reply With Quote
  #7  
Old 02-12-2008, 08:46 PM
Magog Magog is offline
Approved Member
 
Join Date: Feb 2008
Posts: 61
Default

Units selected in Test deploy are available in the reserves list when you start a map from the editor, but not when you open a map from within the game. So it doesn't really matter if you have units there or not.

Just check the trigger again, you probably made some simple mistake (took me some time to get it working the first time too.) Or maybe one of the unreadable russian triggers interfere with yours?

About MP. Do both players need the map on their computer when starting a game on a custom map, or do one computer act as host and transfer the map to the others?

Last edited by Magog; 02-12-2008 at 08:49 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:13 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.