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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I am really looking forward to enjoying this addon, hopefully we are able to play it this year
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There also exist a mod for 5 reverse slots: http://forum.1cpublishing.eu/showthread.php?t=25428 It works on Armored Princess, Crossworlds and all the mods as well |
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#2
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@ Luewen Yea . . . i wouldnt hold my hopes for this addon for this year. It`s announced for spring 2012, so tough luck for anything sooner then mart i think
As for new units that will be with all new `Viking race`, Olaf, Valkires compannions etc, but good idea for upgrading. If they implement unit exp as it`s done in `Red Sands mod`, that every unit have beter stats, longer you use it in battles there will be no use of upgrading units. Maybe new unit talents/skills with higher exp they gain . . . hm good idea More reserve slots isn`t big change in game as Smitfraud said, it`s almost 1 file changed and you can hav 3-4-5 slots as you wish. I posted earlyer that bigger differences between hero classes would be great. Now you have 2 skills, and 2 medals different warrior/paladin/mage all else is same. Making different skill tree, medal advancement etc would make playing game worthwhile with different classes. I know that little things make this game great, and there are many possible builds to keep players interested. But consider this : changing hero skills/medals/items... is changing couple text files not big problem. But they will for this expansion make new islands, textures,maps, unit models... Why not doing 10% of that time to make game itself more detailed, instead making all new world. Between AP and CW there isnt anything new in game (graphic, maps,islands...) but all gameplay is changed with patch of 40+ MB (orcs race, items, and such) and it was great addon. Same for Red sands, 1 new island=250MB, all else changed=80MB(unit exp, units,models,items, quests . . ., all that in 1/4 of work for making just 1 new location). I must say it was great work by red sands team, and thx for that. But point i want to make is playing with warrior or mage didnt changed to much. Hero class tactics weren different because we didnt get options to try something new. I would like to see medal tree where picking 1 medal gives you choice of 2 more (like skill tree) but then picking 1 other is denyed etc. And for some combination of medals you get bonus medal to lvlup after reaching certain lvl. Now it`s possible to get almost all medal lvls with every hero class. Also making no loss truly `impossible` And such things. To make gameplay different experiance, not just make new location ,change hero profile picture and compannions. Make us (players) choose which way we play, so we`ll have to play again to try other ideas we got during previous playthrough. Sry ppl didnt plan to take this long, but some ideas came by itself. Anyway cant w8 to see what will KB-WotN brings |
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#3
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And likewise cant wait for the game. I will buy it no matter what. If i think about playing it a bit i get hooked every tiem and play it for 50 hours at least. And game graphics are still very good and suits this type of game so no need to upgrade those that much. |
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#4
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Differences between making new units (upgrading already existing), and geting units personal exp :
1) upgrade unit =higher stats,maybe new talent/skill. Need new unit models, textures, graphical part of game for move/attack/use skill ... 2) unit exp=higher stats,maybe new skill. Need 2 text files,graphical part for using new skill. It`s faster with unit exp, since those text files work for all units in game, and making new units (upgraded version) you need to make special files for every unit individually. I`m not saying new units would be bad idea, but i meant to make tactical part of game a bit demanding. You buy units then upgrade them and with no work have stronger army, but with unit exp you need to win battles, and use all units to get exp/lvl`s to reach new skill to get stronger army. It`s more commander like I say this because i dont like kiting, so ppl who kite around get all locations checked and then return to start with dragons (or what ever they want to play) and start first island with imba army. Geting uprgaded units will only make it easier in those cases. For unit exp even with kiting there will be need to fight some battle before geting skills for all units you use in army. All this talk my about less work for making new game i`m only thinking because all thah wasted time 1C invested in Royal Quest, instead making great games KB2, KB3 ... |
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#5
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We love Kings Bounty.
Mi volimo Kings Bounty. Mi ljubime Kings Bounty. XD |
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#6
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