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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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![]() laser designtor? is that yet another unlock or are you talking about the back button marking? The multiplayer really is backwards when you think about it. I mean in singleplayer you expect the game to get harder as you progress through and better your skill. These multiplayer unlocks are the oposite. New people in jets have nothing but a gun and nothing marking any enemys or anything. Where as people who played the game from the launch (like you foz) who had an easier time with less high ranked people trying to kill them when they were new. now have a much lower difficulty in killing people thanks to all the unlocks.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope Last edited by Robotic Pope; 11-06-2011 at 02:25 AM. |
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#2
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I have more than 150 jet kills and consider myself pretty good, though I've seen some people with well over 400 kills already.
I use the cannon almost exclusively. Air-to-air missiles have become mostly useless against other jets as more people have unlocked flares. I do well enough with the cannon anyway. I only use air-to-air for helicopters. A hovering chopper is much tougher to take down with the cannon, though it's possible. The air-to-ground missiles are almost useless and cause little damage. Rocket pods are about the same, but can be semi-useful on ground strafing runs. The A-10 and the Su-25 have good cannons for ground strafes but the F/A-18 and Su-35 seem weaker. The physics are ok considering what the game is. I still prefer Birds of Prey and can't wait for Birds of Steel, but it's fun to show off my flying skills with my friends that don't play flight games. They keep asking how I'm so good (especially when I'm on the other team) and I tell them I have plenty of practice in real flight sims. Same with the choppers, which handle closer to Apache: Air Assault than Bad Company 2. Flying is getting to be a bit of nuisance though because more and more engineers are carrying stinger anti-air missiles. Plus the attack choppers have amazing anti-air capabilities and range. That's not to mention how most jet pilots jump out before the jet goes boom after you shoot it down. They jump out and you don't get credit for a kill. Very annoying. I'm working on the air warfare medal, which takes 30 air warfare ribbons. Each ribbon takes six air kills in round, which is very difficult when jet pilots keep jumping out. I'm relying on chopper kills to get me there. It's easier with choppers, though you still have to worry about stingers, the other choppers, jets with cannons that literally knock your chopper on its side, and the indestructible anti-air cannons in every base. I've been flying less since getting the first service star with the jet and the fun is hit or miss on the ground. The game is still fairly buggy and there's a lot of things I'd like to see changed. Some of my friends are threatening to quit playing, which will be disappointing since I think the fun outweighs the annoyances. Last edited by CrashLanding; 11-12-2011 at 10:32 AM. |
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#3
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This should interest the purists.
When playing on hardcore servers you are locked to the cockpit view. This includes tanks and jeeps as well. I just wish there was a better way to track targets. StiC |
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#4
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I prefer flying in regular mode largely so helicopters and tanks can be spotted and I can contribute to their destruction. They're much more difficult to pick up visually on hardcore while lining up a strafing run. I find myself relying on the air radar quite a bit in normal (I don't use the external view much, if at all for any of the vehicles) and it's a must in hardcore. |
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#5
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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#6
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Doesn't the Su-33 have forward canards? The Flanker in BF3 doesn't have canards.
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#7
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![]() Reading about the Su35BM and how advanced and capable it is with the thrust vectoring engine nozzels, its funny how the crappy super hornet has the same performance in game when in real life it would be absolutly crushed in a dogfight.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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