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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 11-05-2011, 10:03 AM
SYN_Jed SYN_Jed is offline
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Did something changer serverside, Ataros?.....Im getting waaaaay better performance there last night compared to last week?......weather conditions?....ai?.....mission scripting?....odd, but in a very good way!.

P.S. There were 60+ ppl there when i was in
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Old 11-06-2011, 10:15 AM
Ataros Ataros is offline
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Quote:
Originally Posted by SYN_Jed View Post
Did something changer serverside, Ataros?.....Im getting waaaaay better performance there last night compared to last week?......weather conditions?....ai?.....mission scripting?....odd, but in a very good way!.

P.S. There were 60+ ppl there when i was in
Glad it works for you sometimes
The server OS was changed about 2 or 3 weeks ago back to Win Server 2008 providing 3 cores to a virtual machine.

Since then Small_Bee made some small changes to the scripts which I am not aware of. The mission or the game engine has some memory leak issues which Small_Bee is trying to solve. Probably performance depends on how long before the flight the server was restarted.

Yesterday some static objects were added to airfields and other locations for more immersion (including 4 or 6 trains for example).

Small_Bee is making a complete overhaul of scripts at the same time. A new version will have many new features and will come in 2-4 weeks probably.

PS. I think the reason for less lag is traffic limiter that limits traffic to each clients by 35000 - a bit more than xDSL ingame settings. Many clients have LAN settings for their connection speed which overloads server with data otherwise.

Last edited by Ataros; 11-06-2011 at 10:19 AM.
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Old 11-19-2011, 02:40 PM
Ataros Ataros is offline
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The Axis achieved some success yesterday night in Operation Sealion

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