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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

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  #1  
Old 11-02-2011, 12:15 PM
ugopierini ugopierini is offline
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I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
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  #2  
Old 11-02-2011, 06:41 PM
Man o' war Man o' war is offline
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Quote:
2 things ,you dont need to import stuff into the pak file ,
just recreate the folder in the same order outside the pak
and import the files to that folder (preferably in a mod folder,
you can try it in the vnewmissions folder for example) .

second thing , did you imported the related files from the
\Resource\set\stuff folder of the mod you tried to import the
flashlight from ?
Oh so thats what I need to do.... Thanks a lot man!


Quote:
cool man , when you finish it send it over and if you want
I'll add it to the next release (if it's working without problems
and not impossible to beat).
OK. So how do I send the mission files to you?

Quote:
I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
Try adding "effect" trigger (i think its under "other" or "generic") and in the effect box type in "open" to open then (after a delay) "close" to close.
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  #3  
Old 11-03-2011, 09:02 AM
ugopierini ugopierini is offline
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Tnx man it worked!
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  #4  
Old 11-07-2011, 08:17 AM
ugopierini ugopierini is offline
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My second mission is almost done (not complete yet). Who want to help me with testing and suggestions?
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  #5  
Old 11-07-2011, 04:03 PM
MACV HQ MACV HQ is offline
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Default Editing sounds for air stirke for F-4, and to show ordinace impact

How do we change the sounds for airstrikes, for aircraft? right now we have an F-4 and a UH1 doing airstrikes, but the sound is of a WWII aircraft airstrike, and dose not show ordinace drop and impact.


Thanks you guys for your support


Maj Scott
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  #6  
Old 11-10-2011, 07:58 AM
Man o' war Man o' war is offline
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Quote:
Originally Posted by ugopierini View Post
My second mission is almost done (not complete yet). Who want to help me with testing and suggestions?
Ugopierini I will try to help you as musch as I can, but I may not be able to do it as I'm working on a few maps and importing some other stuff and as I don't know everything, but just say your problems here and I'll try to help you out.

Quote:
Originally Posted by MACV HQ View Post
How do we change the sounds for airstrikes, for aircraft? right now we have an F-4 and a UH1 doing airstrikes, but the sound is of a WWII aircraft airstrike, and dose not show ordinace drop and impact.


Thanks you guys for your support


Maj Scott
Yeah, I noticed that problem as well...

I tried adding all sorts of ammo to the f4 but none of it works so you have to place a few waypoints and connect them and then add the "spawn" trigger; if you put "air attack" trigger you get the WWII sounds. However, you can try adding the "waypoint" trigger and adding "sound" trigger (maybe it's music, I don't know) and adding the sound of a modern airstrike... I haven't tried that yet, but feel free to do it if you want to.
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  #7  
Old 11-11-2011, 06:39 PM
Man o' war Man o' war is offline
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Default Problem

Men Of Peace

I did copy the fonar file (it's size is 1KB) from resource/set/stuff/pistol to MOWV/resource/entity/reac mod/weapons/fonar_ruchn etc. and I still have the same problem...

Then I copied the entire set file from the mod to MOWV/resource/set and still nothing...

Can you help me out?

If anyone else knows the solution to this problem, please tell me!
Thanks!
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  #8  
Old 11-13-2011, 09:58 AM
ugopierini ugopierini is offline
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I need help. I want to make a vehicle (a m113)act as a bulldozer against other vehicles(crushed or not inhabited). In a normal situation the vehicle crush the first abandoned vehicle and stop engines. I want not to make it stop. Any idea? I have bridges in my map and i want the ai to clean them in game.
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  #9  
Old 11-25-2011, 05:41 AM
MACV HQ MACV HQ is offline
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Hello, guys some of the people in our group have been trying to edit the sound files, but still we have not been able to do so in our attempts at this time, we have also tryed arming the f4 with bombs from the presest that are given, it might have to be script some how. We also have been looking at the MOWA and othere series to see how they had the aircraft to drop ordance, we will pop smoke if we find out how it's done.

Thanks for dropp'n the new mission Men Of Peace

Last edited by MACV HQ; 11-25-2011 at 05:45 AM.
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  #10  
Old 11-26-2011, 12:43 AM
TylerTR95 TylerTR95 is offline
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Default Thanks

Thank you Men of Peace, i purchased MOW Vietnam just a few nights ago since i loved The previous Men of wars, i was so dissapointed with the lack of battle sizes, i play MOW for the epic battles..

Anyway keep up the good work, i am truely grateful for saving my from returning this some how even though steam doesn't useally allow people to return games .

Tyler
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