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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 11-01-2011, 07:41 PM
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Originally Posted by CaptainDoggles View Post
Yeah ideally I'd like to write World XYZ and heading data for aircraft from an ntrk recording to a text file.

Can't figure out how to execute the script when the ntrk runs though.
Great minds think alike!

Let me guess.. your thinking of graphing the 3D data to make an ACM display of the track file! When I saw the script gives access to 3D data that was the 1st thing I thought of too!

Problem is, and don't quote me, is I don't think the script works during playback of a track file? I think the script only works in real time, as in when you start the mission the script runs.

If so that is one of the limitations of the scripts.. Where as in IL-2 we had DeviceLink that was active during track playback.. And Devicelink allowed you to send commands (set) where as far as I can tell the C# script method only allows you to recive (get) data

This is one case where I hope I am wrong! But, I have been looking around (google) and I don't see where the C# scripts are active during a track playback
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Last edited by ACE-OF-ACES; 11-01-2011 at 07:45 PM.
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Old 11-01-2011, 07:44 PM
Flanker35M Flanker35M is offline
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S!

Get that working and a lot of useless flame fests could be avoided The chart provided some nice info after digging into it
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  #3  
Old 11-01-2011, 07:47 PM
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S!

Get that working and a lot of useless flame fests could be avoided The chart provided some nice info after digging into it
Alot of guys allready got it working.. Getting data during real time flight that is.. Playback of tracks.. Not sure, but it does not look doable
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Old 11-02-2011, 06:08 AM
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Originally Posted by ACE-OF-ACES View Post
Alot of guys allready got it working.. Getting data during real time flight that is.. Playback of tracks.. Not sure, but it does not look doable
Can you get data on all aircraft in multiplayer? Speed/heading/position?

Can that be done client side or does it need to be done on the server? I'm not sure how to execute arbitrary scripts on the client.
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Old 11-02-2011, 07:06 AM
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Originally Posted by CaptainDoggles View Post
Can you get data on all aircraft in multiplayer? Speed/heading/position?

Can that be done client side or does it need to be done on the server? I'm not sure how to execute arbitrary scripts on the client.
Server side only, however in single player mode, server=client. You can't execute arbitrary scripts on clients in MP as that would allow security threats.

Last edited by ZaltysZ; 11-02-2011 at 07:10 AM.
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Old 11-02-2011, 07:16 AM
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Originally Posted by ZaltysZ View Post
Server side only, however in single player mode, server=client. You can't execute arbitrary scripts on clients in MP as that would allow security threats.
Yeah that's what I would have expected. But that means the only way to get data from multiplayer is to get it either from the server or from a track file.

Do we know anything about the .ntrk format?
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Old 11-02-2011, 08:41 AM
SYN_Repent SYN_Repent is offline
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way to drag this thread off topic, maybe start a new one?
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Old 11-02-2011, 10:54 AM
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Quote:
Originally Posted by CaptainDoggles View Post
Can you get data on all aircraft in multiplayer? Speed/heading/position?

Can that be done client side or does it need to be done on the server? I'm not sure how to execute arbitrary scripts on the client.
As ZaltysZ noted, it looks like the answer is no.
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Old 11-02-2011, 11:47 AM
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Since the very beginning I have adjusted my Rads but having read this thread decided to leave them fully open on a MP session for the entire session. I didn't notice any difference or penalty - not one that would be considered a disadvantage.

I am now unsure as to wether the Rads have any drag impact but having said that I will continue to control my rad settings as a matter of good habit just in case something changes regards this in a future patch.
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Old 11-02-2011, 12:21 PM
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Originally Posted by SEE View Post
Since the very beginning I have adjusted my Rads but having read this thread decided to leave them fully open on a MP session for the entire session. I didn't notice any difference or penalty - not one that would be considered a disadvantage.

I am now unsure as to wether the Rads have any drag impact but having said that I will continue to control my rad settings as a matter of good habit just in case something changes regards this in a future patch.
What a joke it would be if it's true, super advanced CloD physics/FM doesn't simulate drag caused by protruding plane parts. I can't tell any difference either when flying the G.50 with fully open or almost closed rads and you notice even 10 kph extra or minus in an aircraft which is as slow as the G.50.

I don't even understand this discussion, it's clear it's aerodynamics basics, more streamlined objects move easier through air then less streamlined objects (as in objects with other objects sticking out of them). What do you think wind tunnels are for? Even paint is known to cause drag on airplanes.
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