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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series |
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Thread Tools | Display Modes |
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#1
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Men Of Peace, I've finished 90% of that map, still have to make the enemy counterattack...
I've been wanting to import a flashlight from a mod for the MOW, and when I place it in the editor it has its shape (it even glows at night, as its supposed to) but when I pick it up it turns into a ! and it doesn't glow... I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons") I was wondering if you'd know if I did something wrong? I'll get some pics as soon as I can. |
#2
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just recreate the folder in the same order outside the pak and import the files to that folder (preferably in a mod folder, you can try it in the vnewmissions folder for example) . second thing , did you imported the related files from the \Resource\set\stuff folder of the mod you tried to import the flashlight from ? cool man , when you finish it send it over and if you want I'll add it to the next release (if it's working without problems and not impossible to beat). |
#3
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I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
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#4
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#5
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Tnx man it worked!
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#6
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My second mission is almost done (not complete yet). Who want to help me with testing and suggestions?
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#7
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How do we change the sounds for airstrikes, for aircraft? right now we have an F-4 and a UH1 doing airstrikes, but the sound is of a WWII aircraft airstrike, and dose not show ordinace drop and impact.
Thanks you guys for your support Maj Scott |
#8
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I tried adding all sorts of ammo to the f4 but none of it works so you have to place a few waypoints and connect them and then add the "spawn" trigger; if you put "air attack" trigger you get the WWII sounds. However, you can try adding the "waypoint" trigger and adding "sound" trigger (maybe it's music, I don't know) and adding the sound of a modern airstrike... I haven't tried that yet, but feel free to do it if you want to. ![]() |
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