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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

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  #1  
Old 11-01-2011, 01:57 PM
Man o' war Man o' war is offline
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Men Of Peace, I've finished 90% of that map, still have to make the enemy counterattack...

I've been wanting to import a flashlight from a mod for the MOW, and when I place it in the editor it has its shape (it even glows at night, as its supposed to) but when I pick it up it turns into a ! and it doesn't glow...

I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons")

I was wondering if you'd know if I did something wrong?

I'll get some pics as soon as I can.
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  #2  
Old 11-01-2011, 07:01 PM
Men Of Peace Men Of Peace is offline
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Quote:
Originally Posted by Man o' war View Post
I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons")
2 things ,you dont need to import stuff into the pak file ,
just recreate the folder in the same order outside the pak
and import the files to that folder (preferably in a mod folder,
you can try it in the vnewmissions folder for example) .

second thing , did you imported the related files from the
\Resource\set\stuff folder of the mod you tried to import the
flashlight from ?

cool man , when you finish it send it over and if you want
I'll add it to the next release (if it's working without problems
and not impossible to beat).
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  #3  
Old 11-02-2011, 12:15 PM
ugopierini ugopierini is offline
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I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
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  #4  
Old 11-02-2011, 06:41 PM
Man o' war Man o' war is offline
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Quote:
2 things ,you dont need to import stuff into the pak file ,
just recreate the folder in the same order outside the pak
and import the files to that folder (preferably in a mod folder,
you can try it in the vnewmissions folder for example) .

second thing , did you imported the related files from the
\Resource\set\stuff folder of the mod you tried to import the
flashlight from ?
Oh so thats what I need to do.... Thanks a lot man!


Quote:
cool man , when you finish it send it over and if you want
I'll add it to the next release (if it's working without problems
and not impossible to beat).
OK. So how do I send the mission files to you?

Quote:
I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
Try adding "effect" trigger (i think its under "other" or "generic") and in the effect box type in "open" to open then (after a delay) "close" to close.
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  #5  
Old 11-03-2011, 09:02 AM
ugopierini ugopierini is offline
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Tnx man it worked!
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  #6  
Old 11-07-2011, 08:17 AM
ugopierini ugopierini is offline
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My second mission is almost done (not complete yet). Who want to help me with testing and suggestions?
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  #7  
Old 11-07-2011, 04:03 PM
MACV HQ MACV HQ is offline
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Default Editing sounds for air stirke for F-4, and to show ordinace impact

How do we change the sounds for airstrikes, for aircraft? right now we have an F-4 and a UH1 doing airstrikes, but the sound is of a WWII aircraft airstrike, and dose not show ordinace drop and impact.


Thanks you guys for your support


Maj Scott
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  #8  
Old 11-10-2011, 07:58 AM
Man o' war Man o' war is offline
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Quote:
Originally Posted by ugopierini View Post
My second mission is almost done (not complete yet). Who want to help me with testing and suggestions?
Ugopierini I will try to help you as musch as I can, but I may not be able to do it as I'm working on a few maps and importing some other stuff and as I don't know everything, but just say your problems here and I'll try to help you out.

Quote:
Originally Posted by MACV HQ View Post
How do we change the sounds for airstrikes, for aircraft? right now we have an F-4 and a UH1 doing airstrikes, but the sound is of a WWII aircraft airstrike, and dose not show ordinace drop and impact.


Thanks you guys for your support


Maj Scott
Yeah, I noticed that problem as well...

I tried adding all sorts of ammo to the f4 but none of it works so you have to place a few waypoints and connect them and then add the "spawn" trigger; if you put "air attack" trigger you get the WWII sounds. However, you can try adding the "waypoint" trigger and adding "sound" trigger (maybe it's music, I don't know) and adding the sound of a modern airstrike... I haven't tried that yet, but feel free to do it if you want to.
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