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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-26-2011, 08:36 AM
Flanker35M Flanker35M is offline
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S!

The Bf110C-7 was mine Continu0. Annoying was that my reargunner did NOTHING, just sat there with gun in transit position. And before I could take control was too late and took a swim in the Channel Nevertheless, a kill is a kill Grats on the first ones and let there be a lot more!
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  #2  
Old 10-26-2011, 10:27 AM
IvanK IvanK is offline
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Krupi I suggested Rads both full open to keep things common to all who test and ensure the conditions are exactly the same for each test. Playing with some in between rad setting will compromise the validity of the comparison as no one else can exactely match any other setting. Keep things simple and constant. I proposed the test and stated the conditions. How about just flying it as suggested. Then repeat it using whatever Rad settings you want. document both.

The purpose of the test is to determine the difference between AUTO and MANUAL prop pitch... nothing else. The claim made by Krupi was that you could achieve at least 50Kmh better in MANUAL. Exact top speed is not important in this test just the difference (if any ) between AUTO and MANUAL.

Last edited by IvanK; 10-26-2011 at 10:43 AM.
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Old 10-26-2011, 11:28 PM
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JG52Krupi JG52Krupi is offline
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In level flight yeah the figure of 430-440 are correct but that's not where the auto prop starts to fail its climbing and diving that it is really slow on compared to manual.

So my humble apology John, Sapper you are correct... I just wondering where i got that 500kmh figure from
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  #4  
Old 10-27-2011, 01:22 AM
IvanK IvanK is offline
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Propeller Blade Pitch rate of change as seen by the clock gauge is identical in both Manual and Auto. At present it represents 1 degree per sec blade angle change. 1 Hour of clock movement takes 6 seconds Manual or Auto... timed using stopwatch.
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Old 10-27-2011, 06:44 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by IvanK View Post
Propeller Blade Pitch rate of change as seen by the clock gauge is identical in both Manual and Auto. At present it represents 1 degree per sec blade angle change. 1 Hour of clock movement takes 6 seconds Manual or Auto... timed using stopwatch.
Yes the movement might take the same time but when climbing and diving it messes up the auto prop...

I don't know a single person online that uses the auto prop... It sucks until they fix it.
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  #6  
Old 10-27-2011, 07:20 AM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by JG52Krupi View Post
Yes the movement might take the same time but when climbing and diving it messes up the auto prop...

I don't know a single person online that uses the auto prop... It sucks until they fix it.
I use it online. If I'm trying to out-climb the RAF fighters equipped with CSP's I usually have to go into manual unless I'm zooming above them but other than that I leave it in auto pretty much at all times.

Tracking the target seems to be the hardest thing for me in CLOD so anything that keeps my eyes off the instrument panel is a bonus for me.

I get pretty good results with it, too. Tonight was the first time I've been shot down in many weeks.
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Old 10-27-2011, 10:11 AM
IvanK IvanK is offline
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Originally Posted by JG52Krupi View Post
Yes the movement might take the same time but when climbing and diving it messes up the auto prop...

I don't know a single person online that uses the auto prop... It sucks until they fix it.

With Full throttle selected the only thing that is going to cause a prop pitch change is the change in TAS. This same TAS change is going to affect you (and the RPM/Prop) at the same rate whether you are in MANUAL or AUTO. In both cases blade angle needs to be changed ... either by you in MANUAL or by the aeroplane in AUTO. In both cases it can only be done at the same Blade angle change rate. IMO it copes exceptionally well with the TAS changes even in rapid descents.

So I don't see how it messes up the prop. Be specific exactly how do you think it messes up the prop ?

Its no good just saying it "sucks until they fix it up" If you think there is something wrong that needs fixing then be specific Test/Prove and document the issue. So far you have not done that. The level speed tests proved beyond doubt that AUTO was as good as Manual. I believe exactly the same for climbs etc.

I use AUTO On line in combat .... and at any time I have max throttle selected. All my Squadmates do the same. If I need/want a differrent RPM to what AUTO will give me when less than full throttle like in a 1.25ATA climb with 2300RPM then I select Manual. As soon as Full throttle is selected I go back into AUTO. Same in combat.

So lots of people are using AUTO quite successfully to reduce workload and still get as good performance as you can get in manual. Its a tool to be used as and when required. Key to using it properly is understanding how it works and then applying that knowledge to the task.

Last edited by IvanK; 10-27-2011 at 10:26 AM.
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  #8  
Old 10-27-2011, 11:04 AM
Insuber Insuber is offline
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Originally Posted by IvanK View Post
With Full throttle selected the only thing that is going to cause a prop pitch change is the change in TAS. This same TAS change is going to affect you (and the RPM/Prop) at the same rate whether you are in MANUAL or AUTO. In both cases blade angle needs to be changed ... either by you in MANUAL or by the aeroplane in AUTO. In both cases it can only be done at the same Blade angle change rate. IMO it copes exceptionally well with the TAS changes even in rapid descents.

So I don't see how it messes up the prop. Be specific exactly how do you think it messes up the prop ?

Its no good just saying it "sucks until they fix it up" If you think there is something wrong that needs fixing then be specific Test/Prove and document the issue. So far you have not done that. The level speed tests proved beyond doubt that AUTO was as good as Manual. I believe exactly the same for climbs etc.

I use AUTO On line in combat .... and at any time I have max throttle selected. All my Squadmates do the same. If I need/want a differrent RPM to what AUTO will give me when less than full throttle like in a 1.25ATA climb with 2300RPM then I select Manual. As soon as Full throttle is selected I go back into AUTO. Same in combat.

So lots of people are using AUTO quite successfully to reduce workload and still get as good performance as you can get in manual. Its a tool to be used as and when required. Key to using it properly is understanding how it works and then applying that knowledge to the task.
I agree with Ivank, with E-4 I use AUTO most of the time, but it is most useful in rapid descents and subsequent climbs, when it coarsens the pitch quickly down to 8:30 and increases back to 11:30 during the zoom up. The AUTO is now very effective to keep your rpm constant, e.g. at 2300 at full throttle.
The only issues I have regard the weird behavior before doing the auto - manual - auto sequence described above. After that it keeps pace finely.

Cheers,
6S.Insuber
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  #9  
Old 10-27-2011, 12:38 PM
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Originally Posted by JG52Krupi View Post
I don't know a single person online that uses the auto prop... It sucks until they fix it.
That's certainly not true, Sir. The auto prop pitch is modelled OK and if used correctly, it's very effective. Correctly means just what IvanK wrote. I use it online and never had a problem with my performance being inferior to the on manual. The key is understanding how it works and use it accordingly. I don't think what you say is fair or true at all.
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Old 10-27-2011, 02:55 PM
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Originally Posted by cheesehawk View Post
I rarely cruise at full 1.35ATA, prefer to keep the boost down to 1.16 or lower. How should the AutoPP respond to that in RL vs what it does in game (which is drop the PP down to 8:30 gradually)? I find it extremely unrealistic to dart around with the pedal to the metal all the time a la 1946. In manual mode, I tweak the rpm to around 9:30-10:10 to maintain a decent cruising speed, but the auto simply assumes I want the prop pitch backed off all the way, regardless of my planes attitude (dive or climb). Is that the way it worked historically? I know this isn't as sophisticated as the later Kommo systems.
Same here, in RL and also in game, your RPM will drop proportionally if your keep your MFP at say 1.16ata. If you encounter your prop pitch coarsening all the way down to 8:30, you probably have the glitch mentioned in this thread:

http://forum.1cpublishing.eu/showthread.php?t=27201

make sure your pp lever is in neutral position when you spawn (that's an issue online) and also make sure you take off at fine pitch. The PP drop is easy to overcome and that way, you get auto PP just as it worked in RL including it's behaviour under 1500RPM.
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