Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 10-25-2011, 09:57 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Actually, it's real even now. I was working on very similar idea for my motherships mod. A small part of the test code was implemented in unreleased 0.28 version. The whole idea was:

1. You have to buy/find/acquire a base modules like storage, factory, hangar, etc.
2. You have to have a pilot with special engineer skill that allows to construct a base. Additionally, to start building a base, you have to equip your mothership with some special construction modules.
3. If you have the skill and all needed equipment you can build your base anywhere you want. Base appears in front of your ms 100 clicks away. The same way you can build defensive turrets around your base. Player's base (and ms) can have one unique module called "town portal module" which allows to freely travel between your base and a sector you're currently in.

That was the whole idea. The main problem was saving your base after you left a sector. It's possible but very complicated. Now, I'm waiting for AoV. I hope AoV will be even more modable than old titles.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:11 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.