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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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Thanks Skelos!
I have been blind, yes this unit command exists and it works! Maybe you have answers to: - What does 'Test deploy' do in fraction properties? - What is the difference between: "Positional defense" and "Hold an area"? - Is the only possibility to heal a unit in triggercommands with casting a heal spell? - Any idea, how to make a little campaign or at least 2 missions where units and attributes from the first mission end are given to the beginning of the second one? - Is it anyhow possible to set 2 AI fractions to friendly to each other? This game is nearly perfect, so i will tomorrow go and buy a second license to play with my wife and if multiplayer is the same fun i will buy additional licenses for my children ![]() |
#2
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Nice mission asadexes, thanks!
asadexes wrote: Quote:
I also posted this question in this thread. |
#3
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![]() Quote:
2. "Positional defense" - Division will search best place nearby to defend (often it is a city). "Hold an area" - Can't be sure, but it seems, that division will go to the specified area and will attack any oponnent encoutered. As soon as division make it to the specified area it will wait for enemies. (The name of command doesnt match it's meaning, sorry) Will take a look on it tomorrow. 3. Healing spell - Yes, I think it is the best way to heal unit. 4. Unfortunately there were no such option, as player-made campaigns in Fantasy Wars. But we added it to the upcoming extension. (It was already out in Russia). There will be Campaign Editor and In-game interface to support user-created campaigns. 5. Same with friendly fractions. We have no such functionality in FW, but we already done it in its extension. Hope you will enjoy multiplayer. Good luck to your wife. |
#4
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![]() Now, to only hope that Cenega Poland will publish the extension... I've got another question: forgive me, if the answer is there in the editor. But I still have to wait for the game ![]() And, um... will the English European editor work with the Polish release? Or will I have to wait for Cenega to localise the editor? |
#5
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