Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fantasy Wars

Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-01-2008, 03:50 PM
primus360 primus360 is offline
Registered Member
 
Join Date: Jan 2008
Posts: 14
Default RE: Skeleos

Thanks Skelos!

I have been blind, yes this unit command exists and it works!

Maybe you have answers to:
- What does 'Test deploy' do in fraction properties?
- What is the difference between: "Positional defense" and "Hold an area"?
- Is the only possibility to heal a unit in triggercommands with casting a heal spell?
- Any idea, how to make a little campaign or at least 2 missions where units and
attributes from the first mission end are given to the beginning of the second one?
- Is it anyhow possible to set 2 AI fractions to friendly to each other?


This game is nearly perfect, so i will tomorrow go and buy a second license to play with my wife
and if multiplayer is the same fun i will buy additional licenses for my children
Reply With Quote
  #2  
Old 02-01-2008, 04:24 PM
primus360 primus360 is offline
Registered Member
 
Join Date: Jan 2008
Posts: 14
Default RE: asadexes

Nice mission asadexes, thanks!

asadexes wrote:
Quote:
but i need to know if there is a way to make a trigger that, moving an unit in a point, load automatically a new map
Yes this will lead us into campaign and i don't know if the developers/publisher want us to be able to create one by ourselves.
I also posted this question in this thread.
Reply With Quote
  #3  
Old 02-01-2008, 07:03 PM
Skelos Skelos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 43
Default

Quote:
Originally Posted by primus360 View Post
Thanks Skelos!
Maybe you have answers to:
- What does 'Test deploy' do in fraction properties?
- What is the difference between: "Positional defense" and "Hold an area"?
- Is the only possibility to heal a unit in triggercommands with casting a heal spell?
- Any idea, how to make a little campaign or at least 2 missions where units and
attributes from the first mission end are given to the beginning of the second one?
- Is it anyhow possible to set 2 AI fractions to friendly to each other?

This game is nearly perfect, so i will tomorrow go and buy a second license to play with my wife
and if multiplayer is the same fun i will buy additional licenses for my children
1. 'Test deploy' adds its units to players deploy, when mission is started from editor.
2. "Positional defense" - Division will search best place nearby to defend (often it is a city).
"Hold an area" - Can't be sure, but it seems, that division will go to the specified area and will attack any oponnent encoutered. As soon as division make it to the specified area it will wait for enemies. (The name of command doesnt match it's meaning, sorry) Will take a look on it tomorrow.
3. Healing spell - Yes, I think it is the best way to heal unit.
4. Unfortunately there were no such option, as player-made campaigns in Fantasy Wars. But we added it to the upcoming extension. (It was already out in Russia). There will be Campaign Editor and In-game interface to support user-created campaigns.
5. Same with friendly fractions. We have no such functionality in FW, but we already done it in its extension.

Hope you will enjoy multiplayer. Good luck to your wife.
Reply With Quote
  #4  
Old 02-02-2008, 02:03 PM
Devean Devean is offline
Approved Member
 
Join Date: Jan 2008
Posts: 55
Default

Quote:
Originally Posted by Skelos View Post
4. Unfortunately there were no such option, as player-made campaigns in Fantasy Wars. But we added it to the upcoming extension. (It was already out in Russia). There will be Campaign Editor and In-game interface to support user-created campaigns.
5. Same with friendly fractions. We have no such functionality in FW, but we already done it in its extension.
Yeah! Splendid! Way to go! And so on

Now, to only hope that Cenega Poland will publish the extension...

I've got another question: forgive me, if the answer is there in the editor. But I still have to wait for the game Is it possible to mod the units, i.e. modify their stats/names/attributes in the editor? And will it be possible also for an entire campaign (say to change knights attributes for both existing and newly purchased units all throughout the campaign)?

And, um... will the English European editor work with the Polish release? Or will I have to wait for Cenega to localise the editor?
Reply With Quote
  #5  
Old 02-03-2008, 02:00 PM
asadexes asadexes is offline
Approved Member
 
Join Date: Dec 2007
Posts: 184
Default

Asadex's Map updated version

http://files.filefront.com/Asadexs+m.../fileinfo.html
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:05 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.