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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Sort of.
Flying the E4, if you just spawn in and take off the prop pitch gradually goes to full coarse and stays there. If you put it in manual mode and give it a couple clicks of Fine Pitch and then put it back into automatic it works fine afterwards. |
#2
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Is now a good time to say 'I told you so'?
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#3
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![]() One more time and they will burn you at the stake ... ![]() |
#4
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Ins |
#5
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![]() Quote:
Did I ever say thanks for the tip? THANKS! (it works) ![]() ~S~ |
#6
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Just a couple of glitches seen while I was making this campaign Ilya and team.
1. I noticed that while flying with your Staffel the AI aircraft in your Staffel don't retract their tailwheels. Other independant AI Staffels are ok - all tailwheels retracted. 2. A small break in the 'space/time continium' south of Rouen Boos. Is this a 'rowing lake'? or have you missed it in the latest patch. (see pics below) Generally everything seems to be running very well Ilya in the latest patch. I really like the engine sounds, well done to your sound engineer. Also the propellor visuals are working much better. I am glad you got rid of all the holes in the main map, except for the one above, perhaps. The colour changes take a while to get used to, though after a while they grow on you. DFLion Last edited by dflion; 10-29-2011 at 11:45 PM. Reason: grammar |
#7
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To stupid that the Ju 88 campaign isn't from Ilja and team.
So it's the wrong threat you postet. http://forum.1cpublishing.eu/showthread.php?t=27340 |
#8
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S!
Here 2 pics with some bugs. In the other can be seen the edge of our new gfx terrain and old. I call it the LOD view square around the plane. The other pic shows the coastal anomalies I see now and then. Rig in sig, drivers AMD Catalyst 11.10 Preview v3. |
#9
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hi, I did some try about launcher.exe stopped working problem.
I use gpu-z, g15 keyboard and LCDSisReal so I can check GPU infos during the game, as GPU utilizzation, temperatures and video memory use. I guessed that the laucher.exe exiting event is due to a videomemory issue and not about system memory as I read above. I have a 16GB DDR3 game PC. I use 8GB of RAMDISK to play IL2 CoD and others, this make me happy about the game loading time and missions loading time as well as about any stuttering troubles due to the load of any object from the disk during the game. You can believe me if I say that there isn't need of more memory at this point because I stay always just a bit higher then an half of system memory used but anyway I still have the "launcher.exe stopped to work" problem. Taking a look about the video memory use I realized that when I end a mission and go to load a new one, the video memory stay occuped and consumes other video memory over the previus until I arrive at 2000MB used and then I get the launcher stop working message. I have an HD6950 2G video card so I can think the issue could be due or about the AMD drivers or about a game issue. Nice to know if others using NVIDIA video card can check this, or others with ATI Video card can check this related to the driver version. I'm using the 11.10 3th preview amd driver now. Last edited by desigabri; 10-31-2011 at 10:01 AM. |
#10
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I think the launcher.exe, as a 32-bit program, will always crash short before reaching 4gb ram usage.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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