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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: What should the developers be working on as their top priority
Get SLI /multi threading working 16 13.01%
Rework Trees 3 2.44%
Improve landscape appearance 7 5.69%
Improve clouds 6 4.88%
Improve sound 1 0.81%
Improve AI 27 21.95%
Add/improve missions 8 6.50%
Improve Cockpit appearance 2 1.63%
Fix the stuttering at low alt 31 25.20%
Other 22 17.89%
Voters: 123. You may not vote on this poll

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  #1  
Old 10-16-2011, 07:25 PM
RickRuski RickRuski is offline
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Join Date: Oct 2007
Location: Auckland New Zealand
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Fix the stuttering, I have been looking at some of the videos that have been posted on this forum and every one that I have viewed show stuttering. They should be getting the game optimised for smooth play before doing any more work on the eye candy. What is the sense in having a sim that can't run smoothly on low settings with systems that the developers have given as system requirements. Lack of smooth game play is the most disappointing aspect of COD for most users.
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  #2  
Old 10-17-2011, 12:31 AM
SKUD SKUD is offline
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Join Date: Jun 2010
Posts: 55
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Quote:
Originally Posted by RickRuski View Post
Fix the stuttering, I have been looking at some of the videos that have been posted on this forum and every one that I have viewed show stuttering. They should be getting the game optimised for smooth play before doing any more work on the eye candy. What is the sense in having a sim that can't run smoothly on low settings with systems that the developers have given as system requirements. Lack of smooth game play is the most disappointing aspect of COD for most users.
+1
Thats where I'm at too. I wish I could have added more or multi-tiered topics. Poor anti aliasing is starting to really bug me.
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  #3  
Old 10-17-2011, 03:16 AM
speculum jockey
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We should suggest that the developers create some manner of group . . . a "development team" if you would. That way they could allocate different tasks to different teammates according to their skills and the priority of the task.

You could have people working on graphics at the same time others are working on the AI or maps. Someone could be updating flight models while another person was creating new aircraft. Someone could be making new textures while another person was fixing bugs in the code.

But alas. . . such an idea would never happen in the real world!
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