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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do we need new trees?
Yes, current ones are glittering and have no collision model. 71 47.65%
No, but the collison model added. 60 40.27%
No, they are fine. 8 5.37%
Don't mind the trees. 10 6.71%
Voters: 149. You may not vote on this poll

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  #1  
Old 10-15-2011, 07:16 AM
combatdudePL combatdudePL is offline
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Devs should check trees from ROF - They look perfect, has good dmg model, and they are fps friendly.
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Old 10-15-2011, 08:36 AM
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klem klem is offline
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The current trees look very poor. They are also a resource hog and it is not necessary to populate the whole of the countryside with individual trees. They are so numerous that the collision model has had to be removed as it would cause even the top PCs to grind to a halt. Far better to use fewer larger forest and hedgrow models and perhaps, where necessary, some individual trees and all with collision model. Larger, simpler, but graphically acceptable forest models could replace the current tree count at a rate of 100 to 1 or more and include collision modelling.

The trees we have at the moment are daft. They are tree shaped but all that glistening caused by artificial 'breeze' effect looks mickey-mouse, unrealistic and IMHO pointless. Its one area where the attempt to meet the film-makers wishes has gone badly wrong. By all means include them in the SDK if that is to have map-making capabilities but remove them from the core game.

Start again with several different sizes of forest blocks that can be built into larger forest areas and the same for a few hedgerows. I live in Southern England and it doesn't look like the mickey-mouse result you get when you turn Forest 'on'. In fact I turn Forest Off or very Low and from height the underlying map forest area images are good enough for me, a bit like flying over photo-terrain in FSX with scenery Autogen turned off (but not as good/realistic obviously). But I would prefer to have 3D forests, hedgrows and even individual trees with a collision model that our PCs can handle.

Also, once the trees are sorted and playable I'd like to see Forest become a server setting.
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Old 10-15-2011, 09:50 AM
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David198502 David198502 is offline
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Quote:
Originally Posted by combatdudePL View Post
Devs should check trees from ROF - They look perfect, has good dmg model, and they are fps friendly.
in my view the trees in CLOD are extremely detailed...which at the moment is not necessary.those trees are as detailed or even more detailed as trees in first person shooters.once the game can handle groundcombat as well, these tree models are reasonable, but not for a pure flight sim.

i once checked out ROF and the detail of the trees and the overall look of them is just fine i think and would be good for CLOD as well...but the fact that the trees in ROF have this spinning effect really looks horrible once beeing aware of it.
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Old 10-15-2011, 11:08 AM
Dano Dano is offline
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Quote:
Originally Posted by combatdudePL View Post
Devs should check trees from ROF - They look perfect, has good dmg model, and they are fps friendly.
Ugh, no, they don't. They look awful.

I'd like to see the trees we saw in early beta shots myself.
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