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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Do we need new trees? | |||
| Yes, current ones are glittering and have no collision model. |
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71 | 47.65% |
| No, but the collison model added. |
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60 | 40.27% |
| No, they are fine. |
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8 | 5.37% |
| Don't mind the trees. |
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10 | 6.71% |
| Voters: 149. You may not vote on this poll | |||
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#1
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Less complex trees and a lot more of them. They look terrible from a distance.
They don't 'glitter'.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#2
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Turn the trees off if you don't like them.
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#3
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yeah thats a solution...cinics
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#4
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you might as well, they don't do anything except hog resources and hide 109s
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#5
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We need old trees,new trees grow very slowly..........
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#6
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Do vehicles drive straight through trees?
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#7
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Allmost all there is saying the game performance is bad, yes it is, but if we get collision on the trees i'm sure it not boost performance.
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#8
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Quote:
the order should be -realism - colideble trees -performance - well, no sttutery trees -looks - trees that look nice. |
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#9
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yes, 109's
- - - - seriously, its basic a) good modeled / skinned / graphic trees b) tree collision model for any flight SIM after 1995 The devs will be working on it but I think they fix alot of other more priority things to work on. Last edited by hiro; 10-16-2011 at 07:53 AM. |
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#10
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I'm all for having collision models, though depending on the performance impact I might still vote for the way it is now. (Forests, however, could definitely use a big all-encompassing collision mesh, which shouldn't take nearly the CPU usage that checking each individual tree would. And as far as I know it would bring tree collision in line with 1946)
On the visual side, the current trees don't look all that bad to me, the only big problem is the shimmering that occurs on trees within a certain distance. Based on my observations, the shimmering only happens during the transition from the 3d tree to the 2d billboard tree. I'd have to guess there's either badly-implemented stippling shader or there's z-fighting going on. If it's the former then one way to fix it would be to change the shader to have a consistent stippling pattern. If it is the former, then there is only one way to fix it (which would also work in the first case): get rid of the fade transition. While it's meant to be smooth, it obviously isn't working as intended. Popping between 2d and 3d trees may not be the best, but it would probably be better than what we have now, and it's not like we don't have other map objects popping in.
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i5-2500K @ 4.5GHz | 8GB DDR3-1600 | GTX 560Ti-448 (1.25GB) @ 925MHz | TrackIR 5 | X52(Modded), Saitek Pedals | Win7-64 Last edited by BMCha; 10-16-2011 at 09:12 AM. |
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