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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-13-2011, 10:20 PM
salmo salmo is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Chivas View Post
There should be RRR at any base that has the equipment and personel to do so. The aircraft didn't carry enough ammo to do much damage to a bomber formation. You could attack them on there way into the target, land rearm, and attack them again on their egress from their target area. The time it takes for the RRR should be user selectable so it could suit most peoples simming enjoyment. Of course On-line this would be set by the server.

I believe the developers are working on an animated RRR, which will be finished and implemented at some point in the future, after bugs and other features are fixed.
I think Zuti has it about right in IL2-1946. He's setup two options. (1) RRR irrespective of base setup objects & (2) RRR only if certain objects are present at an airfield. For example, ...

Refuel - you can only refuel if there are fuel drums of fuel tanks present at an airfield. The closer you park to the object, the faster the refuel rate. If the enemy destroys those objects, you lose the ability to refuel at that base.
Rearm - As above for ammo box objects
Repair - As above for the workshop building object.

He's even taken RRR further, by allowing mission builders to specify the amount of fuel, ammo & engines available at each object. Again, when you've used up all avalable fuel/ammo/engines you lose the ability to RRR. Here's the kicker though. Mission builders can also designate truck convoy objects or ships to carry specific amounts of fuel/ammo/engine parts & when a ship arrives in port or a truck convoy arrives at an airbase, the RRR objects at the base are replenished.
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