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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-09-2011, 10:52 PM
ATAG_Bliss ATAG_Bliss is offline
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Not sure I follow this. Are you concerned that the clients may be set much lower...........
btw mine was 25000 and I get pauses of a couple of seconds when, it seems, someone enters the server or at least when the logserver(?) prints out some stuff (not all) in the chat window. Could that be due to custom skins being used by some players?
Yeah, the concern is that considering the default server speed was way to low, I was wondering if it was too low for clients. The server has a 10gbps connection so I'm not to awfully worried about using that up at all lol. And yes, 99% of all the stuttering is when people spawn in custom skins. Sadly we don't have a way to shut that off server side atm. I would love to have custom skins, but until there's a way to have them load in a less abusive way, they stutter everyone.
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Old 10-09-2011, 11:07 PM
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JG52Krupi JG52Krupi is offline
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Yeah, the concern is that considering the default server speed was way to low, I was wondering if it was too low for clients. The server has a 10gbps connection so I'm not to awfully worried about using that up at all lol. And yes, 99% of all the stuttering is when people spawn in custom skins. Sadly we don't have a way to shut that off server side atm. I would love to have custom skins, but until there's a way to have them load in a less abusive way, they stutter everyone.
What they need to do is have a RoF style system where everyone gets to vote for the skins that they want "Official" and then produce a official skin download folder that would hopefully mean that no one has to keep on downloading skins in game and stop stuttering the server.
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Old 10-09-2011, 11:10 PM
ATAG_Bliss ATAG_Bliss is offline
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Well I wouldn't want the voting system, but it would be nice if the server could put together a pack so whatever it had, along with the clients having that same pack on the pc, would be the only skins that could be used.. But any sort of system that way takes tons of time to manage. Lets just hope they get it all sorted out
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Old 10-09-2011, 11:28 PM
McFeckit McFeckit is offline
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In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.

Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.
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Old 10-10-2011, 01:50 AM
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Bewolf Bewolf is offline
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Originally Posted by McFeckit View Post
In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.

Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.
Which certainly is nonsense, as the zooming system tries to what the eyeball MKI can do all at once. Wide field of view which a much higher resolution then any monitor is capable to display at the moment. The zoom is a cheap attempt to get those capabilities into the sim, but it's better then nothing.
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Old 10-10-2011, 02:12 AM
SEE SEE is offline
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My cache folder is full of what I think are custom skins, logos, emblems, etc Jpeg, Bitmap, all sorts and one for a BF that looks cunningly like an allied paint job from above......hmmm? Ban them I say!
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Old 10-10-2011, 07:15 AM
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JG52Uther JG52Uther is offline
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Originally Posted by SEE View Post
My cache folder is full of what I think are custom skins, logos, emblems, etc Jpeg, Bitmap, all sorts and one for a BF that looks cunningly like an allied paint job from above......hmmm? Ban them I say!
If people are flying a lot online and have quite a few skins in their cache folder from other regulars, I assume that would help reduce stutters?
In il2 online wars most hosts asked people to set their netspeed lower, as apparently that helped.
il2 had a simple 'skins off' setting for hosts, and I'm surprised that is not present in CoD.Either they forgot, or assumed skins would not be a problem any more...
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Old 10-10-2011, 03:52 AM
MK.Mr.X MK.Mr.X is offline
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Originally Posted by McFeckit View Post
he/she
He.
Quote:
Originally Posted by McFeckit View Post
Mr. X uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.

Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.
Hmm .. And what's wrong with that?
I am 10 years flying in the IL2 and I have never seen such a statement ... It's a game! Do you have good eyesight? Large monitor? .. But in others, poor and small, so that the theme of nothing ...
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Old 10-10-2011, 01:01 PM
Ataros Ataros is offline
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Originally Posted by McFeckit View Post
In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.

Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism.
On the contrary 30 degrees FOV ( zoomed in) gives you realistic dimensions of objects because average monitor occupies about 30 deg. of your real life(RL) FOV in your room. Only in this mode ingame 30 dg. = RL 30 deg.. That is why it is included in game.

60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes.

Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life

This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV.
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Old 10-10-2011, 02:35 PM
_79_dev _79_dev is offline
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~S~

...The normal human visual field extends to approximately 60 degrees nasally (toward the nose, or inward) from the vertical meridian in each eye, to 100 degrees temporally (away from the nose, or outwards) from the vertical meridian, and approximately 60 degrees above and 75 below the horizontal meridian...
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