![]() |
|
|||||||
| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
|
|
#2
|
||||
|
||||
|
Quote:
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
|
#3
|
|||
|
|||
|
Well I wouldn't want the voting system, but it would be nice if the server could put together a pack so whatever it had, along with the clients having that same pack on the pc, would be the only skins that could be used.. But any sort of system that way takes tons of time to manage. Lets just hope they get it all sorted out
|
|
#4
|
|||
|
|||
|
In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.
Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism. |
|
#5
|
||||
|
||||
|
Quote:
__________________
Cheers |
|
#6
|
|||
|
|||
|
My cache folder is full of what I think are custom skins, logos, emblems, etc Jpeg, Bitmap, all sorts and one for a BF that looks cunningly like an allied paint job from above......hmmm? Ban them I say!
__________________
MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
|
#7
|
||||
|
||||
|
Quote:
In il2 online wars most hosts asked people to set their netspeed lower, as apparently that helped. il2 had a simple 'skins off' setting for hosts, and I'm surprised that is not present in CoD.Either they forgot, or assumed skins would not be a problem any more... |
|
#8
|
|||
|
|||
|
He.
Quote:
I am 10 years flying in the IL2 and I have never seen such a statement ... It's a game! Do you have good eyesight? Large monitor? .. But in others, poor and small, so that the theme of nothing ... |
|
#9
|
|||
|
|||
|
Quote:
60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes. Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV. |
|
#10
|
|||
|
|||
|
~S~
...The normal human visual field extends to approximately 60 degrees nasally (toward the nose, or inward) from the vertical meridian in each eye, to 100 degrees temporally (away from the nose, or outwards) from the vertical meridian, and approximately 60 degrees above and 75 below the horizontal meridian...
__________________
![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
![]() |
|
|