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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-08-2011, 11:47 PM
Sven Sven is offline
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Good time on ATAG today, too bad me and the rest of my squad lagged out and CTD'd at the end
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Old 10-09-2011, 12:08 AM
ATAG_Bliss ATAG_Bliss is offline
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I think I've figured out why.

60 players on the server, the server was only using around 2mbps of bandwidth. For the heck of it, I changed netspeed. 30 players rejoined and it was streaming around 8mbps. 4x the data being transferred for 1/2 the number of players. So you'd think the server was being limited by the setting.

But to go even further, I wonder if the same thing is happening to clients. I seriously suggest going into your conf.ini in the 1cSoft folder and doubling it to 20000. After rejoining, I barely got a single pause in 2 hours worth of play. That's on a laptop in a hotel

But I bet I'm on to something. Please try it.
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Old 10-09-2011, 03:37 AM
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CWMV CWMV is offline
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Tried that, although my [NET] speed was 100000, so i just made it 200000

Also tried starting from a fresh 1.02 via steam files verification and adding the new patch and hotfix.

Still get crashes to desktop.
Sometimes though they aren't complete crashes: The game will freeze, and i can alt/tab or hit the windows key, get back to the desktop and select the game as its still running in the taskbar.
Mostly though it just locks up and I have to start task manager to kill it.

Very disconcerting! but I'm loving the server regardless.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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Old 10-09-2011, 05:40 AM
Ataros Ataros is offline
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Originally Posted by ATAG_Bliss View Post
But to go even further, I wonder if the same thing is happening to clients. I seriously suggest going into your conf.ini in the 1cSoft folder and doubling it to 20000. After rejoining, I barely got a single pause in 2 hours worth of play. That's on a laptop in a hotel

But I bet I'm on to something. Please try it.
Sorry, I do not get it. If we have it 100 000 on Repka do you suggest to reduce it to 20 000 or to double it to 200 000?
I have 100 000 on my client too.

Reducing the speed on client makes sense. In ADW admins requested everyone to reduce speed to ISDN or even lower when more than 80 people were on the server. There are tools for this in IL-2. Do you know if we can restrict client speed in CloD on server side?
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Old 10-09-2011, 10:25 PM
ATAG_Bliss ATAG_Bliss is offline
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Sorry, I do not get it. If we have it 100 000 on Repka do you suggest to reduce it to 20 000 or to double it to 200 000?
I have 100 000 on my client too.

Reducing the speed on client makes sense. In ADW admins requested everyone to reduce speed to ISDN or even lower when more than 80 people were on the server. There are tools for this in IL-2. Do you know if we can restrict client speed in CloD on server side?
Well ours had defaulted to 10000 so it was definitely hindering performance. But old IL2 was default at 2000 correct? So I'm wondering if clients upped their netspeed if it would help them as well.

Just a theory, but I don't know if 10,000 = 1mbps or 100kbps or if it means any of the above.
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Old 10-09-2011, 10:44 PM
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Originally Posted by ATAG_Bliss View Post
Well ours had defaulted to 10000 so it was definitely hindering performance. But old IL2 was default at 2000 correct? So I'm wondering if clients upped their netspeed if it would help them as well.

Just a theory, but I don't know if 10,000 = 1mbps or 100kbps or if it means any of the above.
Not sure I follow this. Are you concerned that the clients may be set much lower and suffering because of it or that they may be set much higher and overloading the server in some way?

btw mine was 25000 and I get pauses of a couple of seconds when, it seems, someone enters the server or at least when the logserver(?) prints out some stuff (not all) in the chat window. Could that be due to custom skins being used by some players?
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Old 10-09-2011, 10:49 PM
Sven Sven is offline
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Custom skins make my game lag when I get someone in my sights, today the situation wasn't much better then last time I played on ATAG, overall lots of stutters and lag. I did try to increase the net speed in my config, but it didn't help
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Old 10-09-2011, 10:52 PM
ATAG_Bliss ATAG_Bliss is offline
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Not sure I follow this. Are you concerned that the clients may be set much lower...........
btw mine was 25000 and I get pauses of a couple of seconds when, it seems, someone enters the server or at least when the logserver(?) prints out some stuff (not all) in the chat window. Could that be due to custom skins being used by some players?
Yeah, the concern is that considering the default server speed was way to low, I was wondering if it was too low for clients. The server has a 10gbps connection so I'm not to awfully worried about using that up at all lol. And yes, 99% of all the stuttering is when people spawn in custom skins. Sadly we don't have a way to shut that off server side atm. I would love to have custom skins, but until there's a way to have them load in a less abusive way, they stutter everyone.
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Old 10-09-2011, 11:07 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by ATAG_Bliss View Post
Yeah, the concern is that considering the default server speed was way to low, I was wondering if it was too low for clients. The server has a 10gbps connection so I'm not to awfully worried about using that up at all lol. And yes, 99% of all the stuttering is when people spawn in custom skins. Sadly we don't have a way to shut that off server side atm. I would love to have custom skins, but until there's a way to have them load in a less abusive way, they stutter everyone.
What they need to do is have a RoF style system where everyone gets to vote for the skins that they want "Official" and then produce a official skin download folder that would hopefully mean that no one has to keep on downloading skins in game and stop stuttering the server.
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