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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #1  
Old 10-08-2011, 01:17 AM
Ataros Ataros is offline
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Quote:
Originally Posted by salmo View Post
So I've paid my money for an uncompleted simulation, even though the released game was not advertised as a beta-WIP.
Yes, you did. This was your choice and your own decision which is only you responsible for. Absolutely.

If you can take responsibility for your actions as a grown up and need any info on FMB please stop crying like a girl. If you do not need any, please find another forum's section to whine. You will find many boys and girls there to indulge in feeling pity about yourselves together.

This forum's section is for constructive contribution, not for childish begging for sympathy and pity.
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Old 10-08-2011, 06:44 AM
salmo salmo is offline
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I believe it is valid to challenge (not whine) the game developers for failing to impliment some fairly basic funtionality that could reasonably be expected by most users of a WW2 flight sim. Weapons have sounds, plane engines have sound, trucks & vehicles have sound, it seems rather odd that the air-raid sirens don't have sound

Maybe what's needed is a script, something like:

1. On missionload find all siren objects & record their x,y location & army (say in an array)
2. Ontickcount (say every 5 seconds)
3. Loop through the siren array: If siren is not destroyed & an enemy airborne plane is within Xm of the siren location, then play siren sound, else stop playing siren sound.
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Last edited by salmo; 10-08-2011 at 08:08 AM.
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