Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 10-05-2011, 11:18 AM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

Quote:
Originally Posted by Ataros View Post
Sorry after reading the OP post I was thinking the trigger is airgroup destroyed, not TTime 10. My bad



But anyway, I think it is not possible to repeat spawn with a trigger only. It is better to use ontickgame method in a script described for instance in link #2 in my sig.
Thankyou Ataros. I'm aiming to spawn a group of Dorniers every XX min, so I've created the main mission (has all ground objects etc), and a sub-mission with only the Dornier bombers flight & waypoints. Here's my script so far which seem to be working, but I'm a little unsure of the timing parameters & their meaning ...

using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{

public override void OnTickGame()
{
// Timing parameters
int Repeat = 108000; // ?? repeat mission every 60 min
int Dlay = 18000; // ?? launch Dorniers flights every 10 min

// load the Dornier's bombers sub-mission every ??10 min
if (Time.tickCounter() % Repeat == Dlay) // what does repeat parameter do? Dlay seems to spawn bombers every 10min OK
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/Test/Dorniers.mis");

// prints message on screen after mission load
GamePlay.gpHUDLogCenter("Another wave of German bombers heading towards Lympne airfield");

// prints message on screen in 10 minutes / 600 seconds
double initTime = 0.0;
Timeout(initTime += 600, () =>
{
GamePlay.gpHUDLogCenter("Another wave of German bombers heading towards Lympne airfield");
});

}
}
}
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
Reply With Quote
  #2  
Old 10-05-2011, 11:37 AM
FG28_Kodiak FG28_Kodiak is offline
Approved Member
 
Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
Default

if (Time.tickCounter() % Repeat == Dlay) //


Ok % is the Modulo operator in c#

Repeat has a value of 108000
Dlay has a value of 1800

So your mission would load first after 10min and then every 60min.

for every 10min you should use
if (Time.tickCounter() % 1800 == 1799)
so it waits ~10min and then repeat the doniers every 10min
30ticks are around 1sec, but can vary (so often 34Ticks is a second).
Reply With Quote
  #3  
Old 10-05-2011, 03:58 PM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

Thankyou Kodiak, I've got it now.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.