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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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I think Richie is talking about a persistent online campaign such as VEF were missions are linear and damage is cumulative mission to mission.
JD AKA_MattE
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#2
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![]() Quote:
http://war.by-airforce.com/ http://www.il2war.com/ Last edited by Richie; 10-03-2011 at 05:29 PM. |
#3
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The only "advantage" of the old system was that you new in advance who flies against you and that the opposing team is more or less equal in quantity. I think this killed all the immersion making those flights looking like organized duels instead of unpredictable real-life air operations but for those who like it it is still possible to make an ingame interface a-la HL where they will wait for other team to occupy slots. Thus, there will be several types of mission in the same server: - free flight - dogfight Rambo style - spawn an aircraft and go. - team flights - join a temporary squad of unknown players and generate a mission for you (some simple missions only) - squad flights, unknown opposition - registered squads generate more advanced mission for themselves. Mission targets must be close to some "hot" locations to ensure that some opposition is their. - squad flights with known opposition - same as above but wait till an opposing squad occupies places in your sub-mission before starting the sub-mission (old HL-style) The advantage of the new system is that several missions happen in the same airspace like in real life. No artificially separated and unrealistically predictable coops any more. A team of 2-3 C# programmers is needed to make this happen (a good coop-based war needs the same probably). Last edited by Ataros; 10-04-2011 at 03:29 PM. |
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